Separated shot positioning math to helper utility and refactored shoot
component - introduced shot origin issue.
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17 changed files with 147 additions and 98 deletions
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@ -21,7 +21,7 @@ func _ready() -> void:
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func _emit_weapon_changed() -> void:
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var ship: Sprite2D = get_parent().get_node("Ship")
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var sprite_size = ship.get_rect().size
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var origin_offset: int = weapon_data.origin if weapon_data else 0
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var origin_offset: Vector2 = weapon_data.origin if weapon_data else Vector2.ZERO
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EventBus.weapon_changed.emit(weapon_data.shot_name, get_parent(), sprite_size, origin_offset)
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