Separated shot positioning math to helper utility and refactored shoot

component - introduced shot origin issue.
This commit is contained in:
Henry Faber 2026-06-28 01:45:11 +01:00
parent 6c5a0a0bae
commit 99a5d9838d
17 changed files with 147 additions and 98 deletions

View file

@ -2,6 +2,6 @@ extends Node
@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
signal weapon_changed(weapon_name: String, player_node: Node2D, player_sprite_size: Vector2, origin_offset: float)
signal weapon_changed(weapon_name: String, player_node: Node2D, player_sprite_size: Vector2, origin_offset: Vector2)
@warning_ignore_restore("unused_signal")