Updated the bullet spawning position to beging from the sprite height
modified by the weapon's origin variable.
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7 changed files with 38 additions and 27 deletions
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@ -21,7 +21,7 @@ func _ready() -> void:
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func _emit_weapon_changed() -> void:
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var ship: Sprite2D = get_parent().get_node("Ship")
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var sprite_size = ship.get_rect().size
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var origin_offset: Vector2 = weapon_data.origin if weapon_data else Vector2.ZERO
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var origin_offset: float = weapon_data.origin if weapon_data else 0.0
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EventBus.weapon_changed.emit(weapon_data.shot_name, get_parent(), sprite_size, origin_offset)
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