Updated the bullet spawning position to beging from the sprite height

modified by the weapon's origin variable.
This commit is contained in:
Henry Faber 2026-06-28 08:05:30 +01:00
parent 64e685a3c1
commit 9554af183c
7 changed files with 38 additions and 27 deletions

View file

@ -21,7 +21,7 @@ func _ready() -> void:
func _emit_weapon_changed() -> void:
var ship: Sprite2D = get_parent().get_node("Ship")
var sprite_size = ship.get_rect().size
var origin_offset: Vector2 = weapon_data.origin if weapon_data else Vector2.ZERO
var origin_offset: float = weapon_data.origin if weapon_data else 0.0
EventBus.weapon_changed.emit(weapon_data.shot_name, get_parent(), sprite_size, origin_offset)