Set up power up spawner to test weapon collection functions.
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8 changed files with 156 additions and 2 deletions
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@ -8,7 +8,7 @@ var _current_weapon_index = 0
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var _current_power_level = 0
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var _cycled_weapon: WeaponShot = null
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@onready var effects_component: EffectComponent = get_node("EffectsComponent")
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@onready var effects_component: EffectComponent = get_node("../EffectsComponent")
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func _ready() -> void:
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# Set the default weapon to be stock, i.e. index 1
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