Set up power up spawner to test weapon collection functions.

This commit is contained in:
Henry Faber 2026-06-30 13:50:31 +01:00
parent 3ec8cb8095
commit 8fe05e0c70
8 changed files with 156 additions and 2 deletions

View file

@ -4,4 +4,7 @@ extends Node
signal weapon_changed(weapon_name: String, player_node: Node2D, player_sprite_size: Vector2, origin_offset: float)
# Emitted when a powerup is collected by the player.
signal powerup_collected(weapon_shot: WeaponShot, player_node: Node2D)
@warning_ignore_restore("unused_signal")