Set up power up spawner to test weapon collection functions.

This commit is contained in:
Henry Faber 2026-06-30 13:50:31 +01:00
parent 3ec8cb8095
commit 8fe05e0c70
8 changed files with 156 additions and 2 deletions

View file

@ -128,7 +128,11 @@ shape = SubResource("RectangleShape2D_qlg0r")
disabled = true
debug_color = Color(1, 0.5058824, 0.21960784, 0.41960785)
[node name="HelpBox" type="CollisionShape2D" parent="." unique_id=938667427]
[node name="HelpBoxArea" type="Area2D" parent="." unique_id=938667427]
collision_layer = 2
collision_mask = 1
[node name="HelpBoxShape" type="CollisionShape2D" parent="HelpBoxArea" unique_id=938667428]
position = Vector2(0, 3)
shape = SubResource("RectangleShape2D_tuyoq")
debug_color = Color(0, 1, 0, 0.41960785)
@ -174,4 +178,5 @@ script = ExtResource("12_effcomp")
target_node = NodePath("../Ship")
metadata/_custom_type_script = "uid://65d3hbrpm21x"
[connection signal="area_entered" from="HelpBoxArea" to="." method="_on_help_box_area_entered"]
[connection signal="timeout" from="WeaponCooldown" to="." method="_on_weapon_cooldown_timeout"]