Slight tweak to connector rendering.

This commit is contained in:
Henry Faber 2026-06-22 22:26:52 +01:00
parent ae34cb934a
commit 8e821ead28

View file

@ -44,12 +44,20 @@ func show_notification(weapon_name: String, player_node: Node2D, player_sprite_s
position.y = target_pos.y - 10.0 position.y = target_pos.y - 10.0
modulate.a = 0.0 modulate.a = 0.0
# Create connector line immediately so it fades in with the notification
_connector_line = Line2D.new()
_connector_line.default_color = Color(1.0, 1.0, 1.0, 0.0)
_connector_line.width = 1.0
add_child(_connector_line)
_connector_visible = true
# Pause following during fade-in so the tween isn't overridden by _process # Pause following during fade-in so the tween isn't overridden by _process
_follow_player = false _follow_player = false
# Fade in and slide into position with overshoot # Fade in notification and connector together, slide into position with overshoot
var tween = create_tween().set_parallel() var tween = create_tween().set_parallel()
tween.tween_property(self, "modulate:a", 1.0, 0.3) tween.tween_property(self, "modulate:a", 1.0, 0.3)
tween.tween_property(_connector_line, "default_color:a", 1.0, 0.3)
var move_tween = tween.tween_property(self, "position:y", target_pos.y, 0.3) var move_tween = tween.tween_property(self, "position:y", target_pos.y, 0.3)
move_tween.set_trans(Tween.TRANS_ELASTIC).set_ease(Tween.EASE_OUT) move_tween.set_trans(Tween.TRANS_ELASTIC).set_ease(Tween.EASE_OUT)
@ -57,13 +65,6 @@ func show_notification(weapon_name: String, player_node: Node2D, player_sprite_s
await tween.finished await tween.finished
_follow_player = true _follow_player = true
# Create connector line from notification to player origin
_connector_line = Line2D.new()
_connector_line.default_color = Color.WHITE
_connector_line.width = 1.0
add_child(_connector_line)
_connector_visible = true
# Stay fully visible for a moment before fading # Stay fully visible for a moment before fading
await get_tree().create_timer(0.5).timeout await get_tree().create_timer(0.5).timeout