Added 2 new hitboxes for muzzle damage and powerup grab radius; reduced
player damage hitbox substantially
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7cca37a881
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8196e664cd
1 changed files with 22 additions and 3 deletions
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@ -76,8 +76,14 @@ animations = [{
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"speed": 15.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qlg0r"]
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size = Vector2(24, 10)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_tuyoq"]
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size = Vector2(24, 30)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_dqkch"]
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size = Vector2(10, 11)
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size = Vector2(6, 5.75)
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[node name="Player" type="Area2D" unique_id=652131079]
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script = ExtResource("1_g2els")
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@ -103,9 +109,22 @@ sprite_frames = SubResource("SpriteFrames_3v2ag")
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animation = &"stock"
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autoplay = "stock"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=485826453]
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position = Vector2(0, -3.5)
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[node name="MuzzleBox" type="CollisionShape2D" parent="." unique_id=1042837273]
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unique_name_in_owner = true
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position = Vector2(0, -17)
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shape = SubResource("RectangleShape2D_qlg0r")
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disabled = true
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debug_color = Color(1, 0.5058824, 0.21960784, 0.41960785)
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[node name="HelpBox" type="CollisionShape2D" parent="." unique_id=938667427]
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position = Vector2(0, 3)
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shape = SubResource("RectangleShape2D_tuyoq")
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debug_color = Color(0, 1, 0, 0.41960785)
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[node name="HitBox" type="CollisionShape2D" parent="." unique_id=485826453]
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position = Vector2(0, 2)
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shape = SubResource("RectangleShape2D_dqkch")
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debug_color = Color(0.9843137, 0, 0, 0.80784315)
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[node name="WeaponCooldown" type="Timer" parent="." unique_id=269678170]
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