Additional resource tweaks.

This commit is contained in:
Henry Faber 2026-06-20 16:08:40 +01:00
parent 2c2b23f0bb
commit 6c41810add
5 changed files with 36 additions and 7 deletions

View file

@ -41,3 +41,21 @@ func _on_visible_on_screen_notifier_2d_screen_exited():
func set_weapon_data(bullet_scene_param: PackedScene, shot_data_param: WeaponShot):
bullet_scene = bullet_scene_param
shot_data = shot_data_param
# Function to offset animation playback for staggered visual effect
func set_animation_offset(offset: float) -> void:
var sprite = $AnimatedSprite2D
if sprite:
var frames = sprite.sprite_frames
if frames:
var animation = sprite.animation
var frame_count = frames.get_frame_count(animation)
if frame_count > 0:
# Calculate average frame duration from actual frame timings
var total_duration = 0.0
for i in range(frame_count):
total_duration += frames.get_frame_duration(animation, i)
var avg_frame_duration = total_duration / frame_count
# Convert time offset to frame offset, wrap within animation length
var frame_offset = fposmod(offset / avg_frame_duration, float(frame_count))
sprite.frame = int(frame_offset)