Setup framework to synchronize player bullet with player position.

This commit is contained in:
Henry 2026-03-22 00:12:22 +00:00
parent 07c63f4122
commit 6856dcb172
2 changed files with 5 additions and 3 deletions

View file

@ -3,6 +3,7 @@ extends Area2D
@export var speed: int = 150 @export var speed: int = 150
@export var shield_max: int = 10 @export var shield_max: int = 10
var velocity: Vector2 = Vector2.ZERO
var shield: int = 0: set = shield_set var shield: int = 0: set = shield_set
var can_shoot: bool = true var can_shoot: bool = true
var is_shooting: bool = false var is_shooting: bool = false
@ -61,9 +62,10 @@ func shoot():
#if not can_shoot: return #if not can_shoot: return
#if can_shoot: #if can_shoot:
var bullet = weapon_current.instantiate() var bullet = weapon_current.instantiate()
bullet.position = self.position + Vector2(0,-12) bullet.position = self.position + Vector2(0,-20)
get_tree().root.add_child(bullet) get_tree().root.add_child(bullet)
weapon_rate = bullet.shot_data.rate weapon_rate = bullet.shot_data.rate
#bullet.global_transform = self.global_transform
prints(bullet.shot_data.shot_name, "weapon fired") #Print which weapon is firing prints(bullet.shot_data.shot_name, "weapon fired") #Print which weapon is firing
#weapon_cooldown = $WeaponCooldown #weapon_cooldown = $WeaponCooldown
#weapon_cooldown.wait_time = bullet.shot_data.cooldown #weapon_cooldown.wait_time = bullet.shot_data.cooldown

View file

@ -3,9 +3,9 @@ extends Area2D
@onready var bullet = load("res://scenes/stock_weapon.tscn") @onready var bullet = load("res://scenes/stock_weapon.tscn")
@export var shot_data: PlayerShot @export var shot_data: PlayerShot
@onready var player = get_node("../Player")
func _process(delta): func _process(delta):
#position.y += shot_data.speed * delta #This works normally #position.y += shot_data.speed * delta #This works normally
var player_position = get_node("../Player").position position += (transform.y + player.velocity) * shot_data.speed * delta
position.y += player_position.y * shot_data.speed * delta