Setup framework to synchronize player bullet with player position.
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2 changed files with 5 additions and 3 deletions
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@ -3,9 +3,9 @@ extends Area2D
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@onready var bullet = load("res://scenes/stock_weapon.tscn")
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@export var shot_data: PlayerShot
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@onready var player = get_node("../Player")
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func _process(delta):
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#position.y += shot_data.speed * delta #This works normally
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var player_position = get_node("../Player").position
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position.y += player_position.y * shot_data.speed * delta
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position += (transform.y + player.velocity) * shot_data.speed * delta
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