Setup framework to synchronize player bullet with player position.

This commit is contained in:
Henry 2026-03-22 00:12:22 +00:00
parent 07c63f4122
commit 6856dcb172
2 changed files with 5 additions and 3 deletions

View file

@ -3,9 +3,9 @@ extends Area2D
@onready var bullet = load("res://scenes/stock_weapon.tscn")
@export var shot_data: PlayerShot
@onready var player = get_node("../Player")
func _process(delta):
#position.y += shot_data.speed * delta #This works normally
var player_position = get_node("../Player").position
position.y += player_position.y * shot_data.speed * delta
position += (transform.y + player.velocity) * shot_data.speed * delta