Setup framework to synchronize player bullet with player position.
This commit is contained in:
parent
07c63f4122
commit
6856dcb172
2 changed files with 5 additions and 3 deletions
|
|
@ -3,6 +3,7 @@ extends Area2D
|
|||
@export var speed: int = 150
|
||||
@export var shield_max: int = 10
|
||||
|
||||
var velocity: Vector2 = Vector2.ZERO
|
||||
var shield: int = 0: set = shield_set
|
||||
var can_shoot: bool = true
|
||||
var is_shooting: bool = false
|
||||
|
|
@ -61,9 +62,10 @@ func shoot():
|
|||
#if not can_shoot: return
|
||||
#if can_shoot:
|
||||
var bullet = weapon_current.instantiate()
|
||||
bullet.position = self.position + Vector2(0,-12)
|
||||
bullet.position = self.position + Vector2(0,-20)
|
||||
get_tree().root.add_child(bullet)
|
||||
weapon_rate = bullet.shot_data.rate
|
||||
#bullet.global_transform = self.global_transform
|
||||
prints(bullet.shot_data.shot_name, "weapon fired") #Print which weapon is firing
|
||||
#weapon_cooldown = $WeaponCooldown
|
||||
#weapon_cooldown.wait_time = bullet.shot_data.cooldown
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue