Added fps display.

This commit is contained in:
Henry Faber 2026-06-24 18:41:37 +01:00
parent b4c4a66ce8
commit 650239a9e8
4 changed files with 20 additions and 0 deletions

View file

@ -5,6 +5,7 @@
[ext_resource type="Texture2D" uid="uid://b3dqvd23nbmrm" path="res://graphics/cloud layers.png" id="3_4wyf3"] [ext_resource type="Texture2D" uid="uid://b3dqvd23nbmrm" path="res://graphics/cloud layers.png" id="3_4wyf3"]
[ext_resource type="PackedScene" uid="uid://c3scm07fgpkcp" path="res://scenes/notification_display.tscn" id="3_71j4m"] [ext_resource type="PackedScene" uid="uid://c3scm07fgpkcp" path="res://scenes/notification_display.tscn" id="3_71j4m"]
[ext_resource type="PackedScene" uid="uid://6wq3ynesnsha" path="res://scenes/player.tscn" id="3_k0juu"] [ext_resource type="PackedScene" uid="uid://6wq3ynesnsha" path="res://scenes/player.tscn" id="3_k0juu"]
[ext_resource type="Script" uid="uid://eblemtukrey6" path="res://scripts/fps_display.gd" id="4_qfnet"]
[node name="World" type="Node2D" unique_id=1317852169] [node name="World" type="Node2D" unique_id=1317852169]
@ -18,6 +19,8 @@ notification_scene = ExtResource("3_71j4m")
layout_mode = 0 layout_mode = 0
offset_right = 40.0 offset_right = 40.0
offset_bottom = 23.0 offset_bottom = 23.0
theme_override_font_sizes/font_size = 8
script = ExtResource("4_qfnet")
[node name="Level" type="Node2D" parent="." unique_id=934289771] [node name="Level" type="Node2D" parent="." unique_id=934289771]

15
scripts/fps_display.gd Normal file
View file

@ -0,0 +1,15 @@
extends Label
var last_time = 0
var frame_count = 0
var fps = 0
func _process(delta):
frame_count += 1
last_time += delta
if last_time >= 1.0: # Update every second
fps = frame_count
text = " " + str(fps) + " FPS"
last_time = 0
frame_count = 0

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@ -0,0 +1 @@
uid://eblemtukrey6

View file

@ -42,6 +42,7 @@ func tick(delta: float):
player.position.x = player.position.x player.position.x = player.position.x
%Ship/Thrusters.flip_h = false %Ship/Thrusters.flip_h = false
%Ship/Thrusters.animation = "fwd" %Ship/Thrusters.animation = "fwd"
%Ship/Thrusters.position.x = %Ship.position.x-0.3
# Get previous positon for equidistant bullet calculation # Get previous positon for equidistant bullet calculation
player.previous_position = player.position player.previous_position = player.position