Still a lille buggy! But closer.
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3 changed files with 19 additions and 8 deletions
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@ -7,9 +7,18 @@ extends Resource
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@export var damage: int = 1
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@export var speed: int = 135
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@export var projectiles: int = 2
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# Vertical spacing between projectiles when firing continuously
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# Vertical spacing between projectiles in a burst (used by WeaponFireHelper to compute the ^ pattern).
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# This controls spatial burst geometry, NOT temporal spacing between continuous fire bursts.
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@export var projectile_vertical_spacing: float = 35
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# Spawn offset from center of player (x is usually 0, y controls vertical fire position)
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# Spawn offset strictly relative to the ship node's global position (origin).
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# This offset is measured from the ship node's center, not the sprite texture.
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# x is usually 0 (horizontal centering), y controls vertical fire position.
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# Negative Y moves bullets "above" the ship (in front of it); positive Y
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# moves them "below" (behind it). The default of (0, -25) places the burst
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# 25 pixels above (in front of) the ship center.
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# All weapon resources in this project use the default. Custom weapons with
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# explicit origin.y > 0 (positive) will have their burst pattern appear
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# behind or below the ship -- verify visually if adjusting.
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@export var origin: Vector2 = Vector2(0, -25)
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@export_category("Spread")
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