Updated input component and player component handling to use tab to
cycle weapons.
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parent
e2cf516c90
commit
63ed0aae3a
4 changed files with 24 additions and 15 deletions
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@ -12,7 +12,7 @@ config_version=5
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config/name="Facsimile Wing"
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run/main_scene="uid://bj4fytc3sy482"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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@ -52,6 +52,11 @@ shoot={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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cycle={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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