Updated input component and player component handling to use tab to

cycle weapons.
This commit is contained in:
Henry Faber 2026-06-20 13:03:48 +01:00
parent e2cf516c90
commit 63ed0aae3a
4 changed files with 24 additions and 15 deletions

View file

@ -12,7 +12,7 @@ config_version=5
config/name="Facsimile Wing"
run/main_scene="uid://bj4fytc3sy482"
config/features=PackedStringArray("4.6", "Forward Plus")
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"
[display]
@ -52,6 +52,11 @@ shoot={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
cycle={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[physics]