Modified weapon scripts and resources with a simplified spread angle
variable.
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7 changed files with 75 additions and 3 deletions
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@ -10,6 +10,9 @@ var time_offset: float = 0.5
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# When this bullet should fire (absolute time)
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var fire_time: float = 0.0
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# Angle offset for spread shots (in degrees)
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var angle: float = 0.0
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# Track if this bullet is currently active in the shot
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var is_active: bool = false
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@ -20,8 +23,9 @@ func _process(delta):
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if !is_active and current_time >= fire_time:
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activate()
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# Move the bullet
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position.y -= shot_data.speed * delta
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# Move the bullet, factoring in spread angle
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var velocity = Vector2.UP.rotated(deg_to_rad(angle)) * shot_data.speed
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position += velocity * delta
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func activate():
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is_active = true
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