Updated future testing logic.

This commit is contained in:
Henry Faber 2026-07-01 15:03:12 +01:00
parent da9f947788
commit 49a8913c14
3 changed files with 11 additions and 2 deletions

View file

@ -130,7 +130,6 @@ debug_color = Color(1, 0.5058824, 0.21960784, 0.41960785)
[node name="HelpBoxArea" type="Area2D" parent="." unique_id=938667427]
collision_layer = 2
collision_mask = 1
[node name="HelpBoxShape" type="CollisionShape2D" parent="HelpBoxArea" unique_id=938667428]
position = Vector2(0, 3)
@ -170,6 +169,7 @@ script = ExtResource("7_d2wvv")
weapon_data = ExtResource("8_stock")
available_weapons = Array[ExtResource("10_d2wvv")]([ExtResource("8_stock"), ExtResource("11_3v2ag"), ExtResource("13_f1ej7"), ExtResource("9_ur7pv"), ExtResource("14_oprun")])
weapon_change_flash = SubResource("Resource_jej6c")
test_mode = true
metadata/_custom_type_script = "uid://ylmao2ndp22y"
[node name="EffectsComponent" type="Node" parent="." unique_id=1393438576 node_paths=PackedStringArray("target_node")]