Updated future testing logic.
This commit is contained in:
parent
da9f947788
commit
49a8913c14
3 changed files with 11 additions and 2 deletions
|
|
@ -130,7 +130,6 @@ debug_color = Color(1, 0.5058824, 0.21960784, 0.41960785)
|
|||
|
||||
[node name="HelpBoxArea" type="Area2D" parent="." unique_id=938667427]
|
||||
collision_layer = 2
|
||||
collision_mask = 1
|
||||
|
||||
[node name="HelpBoxShape" type="CollisionShape2D" parent="HelpBoxArea" unique_id=938667428]
|
||||
position = Vector2(0, 3)
|
||||
|
|
@ -170,6 +169,7 @@ script = ExtResource("7_d2wvv")
|
|||
weapon_data = ExtResource("8_stock")
|
||||
available_weapons = Array[ExtResource("10_d2wvv")]([ExtResource("8_stock"), ExtResource("11_3v2ag"), ExtResource("13_f1ej7"), ExtResource("9_ur7pv"), ExtResource("14_oprun")])
|
||||
weapon_change_flash = SubResource("Resource_jej6c")
|
||||
test_mode = true
|
||||
metadata/_custom_type_script = "uid://ylmao2ndp22y"
|
||||
|
||||
[node name="EffectsComponent" type="Node" parent="." unique_id=1393438576 node_paths=PackedStringArray("target_node")]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue