Fixed initial double shot issue; tweaked feel of weapons.

This commit is contained in:
Henry Faber 2026-06-25 11:35:42 +01:00
parent 4f3839448b
commit 30619bc7c1
5 changed files with 9 additions and 9 deletions

View file

@ -23,7 +23,7 @@ func _process(delta):
if !is_active and current_time >= fire_time:
activate()
# Move the bullet, factoring in spread angle
# Move the bullet every frame; stagger controls visibility, not movement
var velocity = Vector2.UP.rotated(deg_to_rad(angle)) * shot_data.speed
position += velocity * delta