Added follow angle for spread shots so projectiles point in the

direction they're going.
This commit is contained in:
Henry Faber 2026-06-26 22:55:32 +01:00
parent 62e02d2555
commit 2db5f37975
3 changed files with 7 additions and 0 deletions

View file

@ -16,4 +16,5 @@ horizontal_offset = 8.25
spread_angle = 7.5 spread_angle = 7.5
stagger_offset = 0.5 stagger_offset = 0.5
stagger_animation = true stagger_animation = true
follow_angle = true
metadata/_custom_type_script = "uid://7n1itonn35fm" metadata/_custom_type_script = "uid://7n1itonn35fm"

View file

@ -27,6 +27,10 @@ func _process(delta):
var velocity = Vector2.UP.rotated(deg_to_rad(angle)) * shot_data.speed var velocity = Vector2.UP.rotated(deg_to_rad(angle)) * shot_data.speed
position += velocity * delta position += velocity * delta
# Rotate sprite to face travel direction when conditions are met
if shot_data.follow_angle and shot_data.projectiles > 2 and shot_data.spread_angle > 0:
$AnimatedSprite2D.rotation = deg_to_rad(angle)
func activate(): func activate():
is_active = true is_active = true
visible = true visible = true

View file

@ -23,3 +23,5 @@ extends Resource
@export_category("Effects") @export_category("Effects")
# Offset animation playback per projectile index # Offset animation playback per projectile index
@export var stagger_animation: bool = false @export var stagger_animation: bool = false
# Rotate projectiles to point along their travel direction (requires >2 projectiles and spread_angle > 0)
@export var follow_angle: bool = false