Roughed in basically working equidistant bullet code thanks to Brendan,

Mackenzie, and Sophie.
This commit is contained in:
Henry 2026-03-27 11:36:19 +00:00
parent 97606c8233
commit 2594dd6e3d
4 changed files with 26 additions and 36 deletions

View file

@ -7,15 +7,7 @@ extends Area2D
func _process(delta):
var spacing: int = 100
var travel: float
travel += shot_data.speed * delta + (player.position.y - player.previous_position.y)
player.previous_position.y = player.position.y
if travel > spacing:
print("travel is greater than spacing!")
position += shot_data.speed * delta # This works normally
travel -= spacing
position.y += shot_data.speed * delta # This works normally
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
queue_free()