Refinded symetrical fire functionality and updated stock weapon art.

This commit is contained in:
Henry Faber 2026-06-15 00:11:54 +01:00
parent c91f8ab31d
commit 1bce6ca268
6 changed files with 82 additions and 12 deletions

BIN
graphics/shot_stock.png Normal file

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Width:  |  Height:  |  Size: 297 B

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@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dolmy8bnc8kkt"
path="res://.godot/imported/shot_stock.png-7b8166fc7d450fe427fb3181154c3018.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/shot_stock.png"
dest_files=["res://.godot/imported/shot_stock.png-7b8166fc7d450fe427fb3181154c3018.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -8,9 +8,9 @@ script = ExtResource("2_by0nb")
shot_name = "Stock Shot" shot_name = "Stock Shot"
bullet_scene = ExtResource("1_by0nb") bullet_scene = ExtResource("1_by0nb")
speed = 500 speed = 500
projectiles = 5 projectiles = 3
spacing = 25.0 spacing = 25.0
origin = -10 origin = -12
horizontal_offset = 6.0 horizontal_offset = 8.0
stagger_offset = 0.25 stagger_offset = 0.35
metadata/_custom_type_script = "uid://7n1itonn35fm" metadata/_custom_type_script = "uid://7n1itonn35fm"

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@ -108,11 +108,11 @@ autoplay = "fwd"
[node name="MuzzleFlash" type="AnimatedSprite2D" parent="Ship" unique_id=1584132038] [node name="MuzzleFlash" type="AnimatedSprite2D" parent="Ship" unique_id=1584132038]
unique_name_in_owner = true unique_name_in_owner = true
visible = false
position = Vector2(0.5, -16) position = Vector2(0.5, -16)
sprite_frames = SubResource("SpriteFrames_3v2ag") sprite_frames = SubResource("SpriteFrames_3v2ag")
animation = &"stock" animation = &"stock"
autoplay = "stock" autoplay = "stock"
speed_scale = 1.75
[node name="MuzzleBox" type="CollisionShape2D" parent="." unique_id=1042837273] [node name="MuzzleBox" type="CollisionShape2D" parent="." unique_id=1042837273]
unique_name_in_owner = true unique_name_in_owner = true

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@ -1,18 +1,48 @@
[gd_scene format=3 uid="uid://ddpclu2vdy2ve"] [gd_scene format=3 uid="uid://ddpclu2vdy2ve"]
[ext_resource type="Script" uid="uid://c5blhfopjpfny" path="res://scenes/weapon_stock.gd" id="1_u1d5o"] [ext_resource type="Script" uid="uid://c5blhfopjpfny" path="res://scenes/weapon_stock.gd" id="1_u1d5o"]
[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="2_5bykt"] [ext_resource type="Texture2D" uid="uid://dolmy8bnc8kkt" path="res://graphics/shot_stock.png" id="2_u1d5o"]
[sub_resource type="AtlasTexture" id="AtlasTexture_5bykt"]
atlas = ExtResource("2_u1d5o")
region = Rect2(0, 0, 7, 11)
[sub_resource type="AtlasTexture" id="AtlasTexture_vsqoq"]
atlas = ExtResource("2_u1d5o")
region = Rect2(7, 0, 7, 11)
[sub_resource type="AtlasTexture" id="AtlasTexture_yqx5m"]
atlas = ExtResource("2_u1d5o")
region = Rect2(14, 0, 7, 11)
[sub_resource type="SpriteFrames" id="SpriteFrames_fdubj"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_5bykt")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vsqoq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_yqx5m")
}],
"loop": true,
"name": &"default",
"speed": 24.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"]
size = Vector2(6, 14) size = Vector2(6.666667, 14)
[node name="StockWeapon" type="Area2D" unique_id=1832200900] [node name="StockWeapon" type="Area2D" unique_id=1832200900]
script = ExtResource("1_u1d5o") script = ExtResource("1_u1d5o")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2134507225] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1831184252]
texture = ExtResource("2_5bykt") scale = Vector2(1.5, 1.5)
region_enabled = true sprite_frames = SubResource("SpriteFrames_fdubj")
region_rect = Rect2(7, 6, 4, 12) autoplay = "default"
frame_progress = 0.35886022
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1890946059] [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1890946059]
shape = SubResource("RectangleShape2D_mvdrj") shape = SubResource("RectangleShape2D_mvdrj")

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@ -42,5 +42,5 @@ func shoot():
bullet.time_offset = time_offset bullet.time_offset = time_offset
bullet.fire_time = current_time + time_offset bullet.fire_time = current_time + time_offset
# Subtract projectile spacing from current Player travel for next # Subtract projectile spacing from current Player travel for next shot
player.travel -= weapon_data.spacing player.travel -= weapon_data.spacing