Refinded symetrical fire functionality and updated stock weapon art.
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6 changed files with 82 additions and 12 deletions
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@ -42,5 +42,5 @@ func shoot():
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bullet.time_offset = time_offset
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bullet.fire_time = current_time + time_offset
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# Subtract projectile spacing from current Player travel for next
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# Subtract projectile spacing from current Player travel for next shot
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player.travel -= weapon_data.spacing
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