Refinded symetrical fire functionality and updated stock weapon art.

This commit is contained in:
Henry Faber 2026-06-15 00:11:54 +01:00
parent c91f8ab31d
commit 1bce6ca268
6 changed files with 82 additions and 12 deletions

View file

@ -42,5 +42,5 @@ func shoot():
bullet.time_offset = time_offset
bullet.fire_time = current_time + time_offset
# Subtract projectile spacing from current Player travel for next
# Subtract projectile spacing from current Player travel for next shot
player.travel -= weapon_data.spacing