Refinded symetrical fire functionality and updated stock weapon art.

This commit is contained in:
Henry Faber 2026-06-15 00:11:54 +01:00
parent c91f8ab31d
commit 1bce6ca268
6 changed files with 82 additions and 12 deletions

View file

@ -108,11 +108,11 @@ autoplay = "fwd"
[node name="MuzzleFlash" type="AnimatedSprite2D" parent="Ship" unique_id=1584132038]
unique_name_in_owner = true
visible = false
position = Vector2(0.5, -16)
sprite_frames = SubResource("SpriteFrames_3v2ag")
animation = &"stock"
autoplay = "stock"
speed_scale = 1.75
[node name="MuzzleBox" type="CollisionShape2D" parent="." unique_id=1042837273]
unique_name_in_owner = true

View file

@ -1,18 +1,48 @@
[gd_scene format=3 uid="uid://ddpclu2vdy2ve"]
[ext_resource type="Script" uid="uid://c5blhfopjpfny" path="res://scenes/weapon_stock.gd" id="1_u1d5o"]
[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="2_5bykt"]
[ext_resource type="Texture2D" uid="uid://dolmy8bnc8kkt" path="res://graphics/shot_stock.png" id="2_u1d5o"]
[sub_resource type="AtlasTexture" id="AtlasTexture_5bykt"]
atlas = ExtResource("2_u1d5o")
region = Rect2(0, 0, 7, 11)
[sub_resource type="AtlasTexture" id="AtlasTexture_vsqoq"]
atlas = ExtResource("2_u1d5o")
region = Rect2(7, 0, 7, 11)
[sub_resource type="AtlasTexture" id="AtlasTexture_yqx5m"]
atlas = ExtResource("2_u1d5o")
region = Rect2(14, 0, 7, 11)
[sub_resource type="SpriteFrames" id="SpriteFrames_fdubj"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_5bykt")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vsqoq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_yqx5m")
}],
"loop": true,
"name": &"default",
"speed": 24.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"]
size = Vector2(6, 14)
size = Vector2(6.666667, 14)
[node name="StockWeapon" type="Area2D" unique_id=1832200900]
script = ExtResource("1_u1d5o")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2134507225]
texture = ExtResource("2_5bykt")
region_enabled = true
region_rect = Rect2(7, 6, 4, 12)
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1831184252]
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_fdubj")
autoplay = "default"
frame_progress = 0.35886022
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1890946059]
shape = SubResource("RectangleShape2D_mvdrj")