Implemented basic notification system for weapons changing.
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16 changed files with 300 additions and 2 deletions
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@ -15,6 +15,13 @@ func _ready() -> void:
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return
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func _emit_weapon_changed() -> void:
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var ship: Sprite2D = get_parent().get_node("Ship")
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var sprite_size = ship.get_rect().size
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var origin_offset = weapon_data.origin if weapon_data else 0.0
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EventBus.weapon_changed.emit(weapon_data.shot_name, get_parent(), sprite_size, origin_offset)
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func get_bullet_scene() -> PackedScene:
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return weapon_data.bullet_scene if weapon_data else null
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@ -27,6 +34,8 @@ func select_weapon_by_name(name: String) -> bool:
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_current_weapon_index = i
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weapon_data = available_weapons[i]
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print("Switched to: ", name)
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_emit_weapon_changed()
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return true
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return false
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@ -39,3 +48,5 @@ func cycle_weapon() -> void: # Used for testing weapon cycling
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_current_weapon_index = (_current_weapon_index + 1) % available_weapons.size()
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weapon_data = available_weapons[_current_weapon_index]
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print("Switched to: ", weapon_data.shot_name)
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_emit_weapon_changed()
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