Implemented basic notification system for weapons changing.

This commit is contained in:
Henry Faber 2026-06-21 17:55:47 +01:00
parent a6d137bf7a
commit 18dc548dd6
16 changed files with 300 additions and 2 deletions

View file

@ -2,5 +2,6 @@ extends Node
@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
signal weapon_changed(weapon_name: String, player_node: Node2D, player_sprite_size: Vector2, origin_offset: float)
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations
@warning_ignore_restore("unused_signal")