Added bullet indexing to create shot patterns
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13 changed files with 91 additions and 27 deletions
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@ -12,7 +12,7 @@ class_name MovementComponent extends Node
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var input = Input.get_vector("left", "right", "up","down")
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func tick(delta: float):
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# Check to see if there's a player to move
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if player == null: return
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