Added bullet indexing to create shot patterns
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13 changed files with 91 additions and 27 deletions
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scenes/weapon_stock.gd
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scenes/weapon_stock.gd
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extends Area2D
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@onready var bullet: PackedScene = load("res://scenes/weapon_stock.tscn")
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@onready var shot_data: = load("res://resources/player_weapons/weapon_shot_stock.tres")
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# Time offset when this bullet was fired (relative to other bullets)
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var time_offset: float = 0.5
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#func activate():
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# Bullet does its damage/projectile work
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func _process(delta):
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#Calculation position along Y axis
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position.y -= shot_data.speed * delta # Original Speed
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#position.y -= 330 * delta # non-shot_data testing
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func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
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queue_free()
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