Added bullet indexing to create shot patterns
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13 changed files with 91 additions and 27 deletions
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@ -5,11 +5,13 @@ extends Resource
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@export var shot_name: String
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@export var bullet_scene: PackedScene = null
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#@export var sprite: Texture2D = preload("res://graphics/shot.png")
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@export_category("Shot Data")
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@export var damage: int = 1
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@export var speed: int = 135
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@export var projectiles: int = 2
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@export var spacing: float = 35
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@export var origin: int = -23
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@export_category("Stagger")
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@export var horizontal_offset: float = 6.5 # Horizontal distance between projectiles
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@export var stagger_offset: float = 5 # Time delay per projectile index
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@ -7,8 +7,9 @@
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script = ExtResource("2_by0nb")
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shot_name = "Stock Shot"
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bullet_scene = ExtResource("1_by0nb")
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speed = 375
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speed = 355
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projectiles = 3
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spacing = 25.0
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origin = -20
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spacing = 32.0
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origin = -25
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stagger_offset = 0.75
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metadata/_custom_type_script = "uid://7n1itonn35fm"
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