Trying to synchronize bullet with fake calculated ship velocity.

This commit is contained in:
Henry 2026-03-22 18:27:15 +00:00
parent 6856dcb172
commit 030304dc48
8 changed files with 75 additions and 6 deletions

View file

@ -1,12 +1,14 @@
[gd_scene format=3 uid="uid://coix5dqblmu7r"]
[ext_resource type="Script" uid="uid://otm88638j7f8" path="res://scripts/player.gd" id="1_g2els"]
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/stock_weapon.tscn" id="2_dqkch"]
[ext_resource type="Texture2D" uid="uid://cq4we1m1yv22s" path="res://graphics/ship.png" id="2_qhqgy"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dqkch"]
[node name="Player" type="Area2D" unique_id=652131079]
script = ExtResource("1_g2els")
weapon_current = ExtResource("2_dqkch")
[node name="Ship" type="Sprite2D" parent="." unique_id=1155866924]
unique_name_in_owner = true