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extends Area2D extends Area2D
var bullet_scene = preload("res://scenes/enemy_bullet.tscn") var bullet_scene = preload("res://enemy_bullet.tscn")
var start_pos = Vector2.ZERO var start_pos = Vector2.ZERO
var speed = 0 var speed = 0
var tween_speed: float = 1.4
var exploding = false var exploding = false
var enemy_move_aggression = randf_range(5, 20)
var enemy_shoot_aggression = randf_range(4, 20)
@onready var screensize = get_viewport_rect().size @onready var screensize = get_viewport_rect().size
@ -19,11 +15,11 @@ func start(pos):
start_pos = pos start_pos = pos
await get_tree().create_timer(randf_range(0.25, 0.55)).timeout await get_tree().create_timer(randf_range(0.25, 0.55)).timeout
var tween = create_tween().set_trans(Tween.TRANS_BACK) var tween = create_tween().set_trans(Tween.TRANS_BACK)
tween.tween_property(self, "position:y", start_pos.y, tween_speed) tween.tween_property(self, "position:y", start_pos.y, 1.4)
await tween.finished await tween.finished
$MoveTimer.wait_time = enemy_move_aggression $MoveTimer.wait_time = randf_range(5, 20)
$MoveTimer.start() $MoveTimer.start()
$ShootTimer.wait_time = enemy_shoot_aggression $ShootTimer.wait_time = randf_range(4, 20)
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[gd_scene load_steps=4 format=3 uid="uid://3xbr5bnuk04u"] [gd_scene load_steps=4 format=3 uid="uid://3xbr5bnuk04u"]
[ext_resource type="Texture2D" uid="uid://dubjbfdp6ep34" path="res://_graphics/Mini Pixel Pack 3/Projectiles/Enemy_projectile (16 x 16).png" id="1_1xapl"] [ext_resource type="Texture2D" uid="uid://dubjbfdp6ep34" path="res://Mini Pixel Pack 3/Projectiles/Enemy_projectile (16 x 16).png" id="1_1xapl"]
[ext_resource type="Script" uid="uid://dusi2flaqer4b" path="res://scenes/enemy_bullet.gd" id="1_gl7bs"] [ext_resource type="Script" uid="uid://dusi2flaqer4b" path="res://enemy_bullet.gd" id="1_gl7bs"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gl7bs"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_gl7bs"]
size = Vector2(6, 6) size = Vector2(6, 6)

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=3 uid="uid://4jvu41vu2557"] [gd_scene load_steps=5 format=3 uid="uid://4jvu41vu2557"]
[ext_resource type="Texture2D" uid="uid://h04wm5a27u0" path="res://_graphics/Mini Pixel Pack 3/Effects/Explosion (16 x 16).png" id="1_q7epf"] [ext_resource type="Texture2D" uid="uid://h04wm5a27u0" path="res://Mini Pixel Pack 3/Effects/Explosion (16 x 16).png" id="1_q7epf"]
[sub_resource type="Animation" id="Animation_j4sxf"] [sub_resource type="Animation" id="Animation_j4sxf"]
length = 0.001 length = 0.001

View file

@ -1,7 +1,7 @@
extends Node2D extends Node2D
var enemy = preload("res://scenes/enemy.tscn") var enemy = preload("res://enemy.tscn")
var player = preload("res://scenes/player.tscn") var player = preload("res://player.tscn")
var instance = null var instance = null
var playing = false var playing = false
var enemy_count: int = 0: var enemy_count: int = 0:
@ -40,28 +40,12 @@ func spawn_enemies():
print_debug("Remaining enemies: ", enemy_count, ", ", get_tree().get_nodes_in_group("enemies").size()) print_debug("Remaining enemies: ", enemy_count, ", ", get_tree().get_nodes_in_group("enemies").size())
func _on_enemy_died(): func _on_enemy_died():
enemy_count -= 1 enemy_count -= 1
print_debug(enemy_count) print_debug(enemy_count)
if enemy_count == 0: if enemy_count == 0:
print_debug("Remaining enemies: ", enemy_count, ", ", get_tree().get_nodes_in_group("enemies").size()) print_debug("Remaining enemies: ", enemy_count, ", ", get_tree().get_nodes_in_group("enemies").size())
win_game() win_game()
if enemy_count == ROWS * COLS / 2:
print_debug("Enemy count is 50%")
update_enemy_aggression(2,10)
if enemy_count == ROWS * COLS / 4:
print_debug("Enemy count is 25%")
update_enemy_aggression(1,1)
func update_enemy_aggression(low,high):
var nodes = get_tree().get_nodes_in_group("enemies")
for node in nodes:
if node is Area2D:
node.enemy_move_aggression = randf_range(low,high)
node.enemy_shoot_aggression = randf_range(low,high)
node.tween_speed = min(low,high) - .75
func _on_enemy_hit(value: int): func _on_enemy_hit(value: int):
Global.score += value Global.score += value
@ -76,12 +60,10 @@ func _on_player_died():
game_over.show() game_over.show()
await get_tree().create_timer(2).timeout await get_tree().create_timer(2).timeout
game_over.hide() game_over.hide()
$CanvasLayer/Title.show()
start_button.show() start_button.show()
playing = false playing = false
func new_game(): func new_game():
$CanvasLayer/Title.hide()
# Ensure enemies are cleared. # Ensure enemies are cleared.
get_tree().call_group("enemies", "queue_free") get_tree().call_group("enemies", "queue_free")
get_tree().call_group("enemy_bullets", "queue_free") get_tree().call_group("enemy_bullets", "queue_free")
@ -128,7 +110,6 @@ func win_game():
$Player._on_player_victory() $Player._on_player_victory()
await get_tree().create_timer(2).timeout await get_tree().create_timer(2).timeout
game_over.hide() game_over.hide()
$CanvasLayer/Title.show()
start_button.show() start_button.show()
func enemy_win() -> void: func enemy_win() -> void:

View file

@ -1,13 +1,12 @@
[gd_scene load_steps=14 format=3 uid="uid://cc2dnhuv4qx7m"] [gd_scene load_steps=10 format=3 uid="uid://cc2dnhuv4qx7m"]
[ext_resource type="Script" uid="uid://c51huloycn5as" path="res://scenes/main.gd" id="1_h2yge"] [ext_resource type="Script" uid="uid://c51huloycn5as" path="res://main.gd" id="1_h2yge"]
[ext_resource type="PackedScene" uid="uid://tlcdxoupi2lb" path="res://scenes/parallax_starfield.tscn" id="2_5vw27"] [ext_resource type="Texture2D" uid="uid://jj8b7vqj3ihx" path="res://Mini Pixel Pack 3/Space_BG (2 frames) (64 x 64).png" id="1_ig7tw"]
[ext_resource type="Texture2D" uid="uid://b25w6ms7bxlhu" path="res://sprites/third space bgrnd.png" id="3_tipki"] [ext_resource type="PackedScene" uid="uid://s6wf3egdqtmh" path="res://ui.tscn" id="4_1bvp3"]
[ext_resource type="PackedScene" uid="uid://s6wf3egdqtmh" path="res://scenes/ui.tscn" id="4_1bvp3"] [ext_resource type="Texture2D" uid="uid://bonoqs5pisflo" path="res://Mini Pixel Pack 3/UI objects/START (48 x 8).png" id="5_lquwl"]
[ext_resource type="Shader" uid="uid://x02irwg8ynvp" path="res://shaders/pixel_highlight.gdshader" id="4_272bh"] [ext_resource type="Texture2D" uid="uid://bubqwoum50gf8" path="res://Mini Pixel Pack 3/UI objects/GAME_OVER (72 x 8).png" id="6_7mycd"]
[ext_resource type="Texture2D" uid="uid://bonoqs5pisflo" path="res://_graphics/Mini Pixel Pack 3/UI objects/START (48 x 8).png" id="5_lquwl"]
[ext_resource type="Texture2D" uid="uid://0mcbtnidp5kn" path="res://sprites/third space title.png" id="5_tipki"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_5vw27"]
[ext_resource type="Texture2D" uid="uid://bubqwoum50gf8" path="res://_graphics/Mini Pixel Pack 3/UI objects/GAME_OVER (72 x 8).png" id="6_7mycd"]
[sub_resource type="Animation" id="Animation_1bvp3"] [sub_resource type="Animation" id="Animation_1bvp3"]
length = 0.001 length = 0.001
@ -47,21 +46,17 @@ _data = {
&"scroll": SubResource("Animation_h2yge") &"scroll": SubResource("Animation_h2yge")
} }
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kek77"]
shader = ExtResource("4_272bh")
shader_parameter/speed = 2.250000106875
shader_parameter/line_width = 0.1450000068875
shader_parameter/line_color = Color(1, 1, 1, 1)
shader_parameter/pause_duration = 6.0
shader_parameter/offset = 10.0
shader_parameter/pixelate_line = 0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5vw27"]
[node name="Main" type="Node2D"] [node name="Main" type="Node2D"]
script = ExtResource("1_h2yge") script = ExtResource("1_h2yge")
[node name="Parallax Starfield" parent="." instance=ExtResource("2_5vw27")] [node name="background" type="Sprite2D" parent="."]
z_index = -4
texture_repeat = 2
material = SubResource("ShaderMaterial_5vw27")
texture = ExtResource("1_ig7tw")
centered = false
region_enabled = true
region_rect = Rect2(0, 0, 240, 320)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = { libraries = {
@ -75,15 +70,6 @@ autoplay = "scroll"
offset_right = 196.0 offset_right = 196.0
offset_bottom = 36.0 offset_bottom = 36.0
[node name="Title" type="TextureRect" parent="CanvasLayer"]
self_modulate = Color(0.015236704, 0.015236706, 0.0152367065, 1)
material = SubResource("ShaderMaterial_kek77")
offset_left = 50.0
offset_top = 50.0
offset_right = 146.0
offset_bottom = 117.0
texture = ExtResource("5_tipki")
[node name="CenterContainer" type="CenterContainer" parent="CanvasLayer"] [node name="CenterContainer" type="CenterContainer" parent="CanvasLayer"]
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@ -99,13 +85,4 @@ texture_normal = ExtResource("5_lquwl")
layout_mode = 2 layout_mode = 2
texture = ExtResource("6_7mycd") texture = ExtResource("6_7mycd")
[node name="background" type="Sprite2D" parent="."]
z_index = -4
texture_repeat = 2
material = SubResource("ShaderMaterial_5vw27")
scale = Vector2(1.1064814, 1.0557377)
texture = ExtResource("3_tipki")
centered = false
region_rect = Rect2(0, 0, 240, 320)
[connection signal="pressed" from="CanvasLayer/CenterContainer/Start" to="." method="_on_start_pressed"] [connection signal="pressed" from="CanvasLayer/CenterContainer/Start" to="." method="_on_start_pressed"]

View file

@ -37,8 +37,7 @@ func start():
print(shield) print(shield)
shader_active = false shader_active = false
$Ship.frame = 1 $Ship.frame = 1
# $Ship/Boosters/BoosterBurst.hide() $Ship/Boosters.hide()
# $Ship/Boosters.hide()
$Ship.show() $Ship.show()
position = Vector2(screensize.x / 2, screensize.y) position = Vector2(screensize.x / 2, screensize.y)
var tween = create_tween() var tween = create_tween()
@ -49,7 +48,7 @@ func start():
print(shield) print(shield)
await get_tree().create_timer(1).timeout await get_tree().create_timer(1).timeout
set_process(true) set_process(true)
# $Ship/Boosters.show() $Ship/Boosters.show()
can_shoot = true can_shoot = true
# EventBus.shield_changed.emit(max_shield, old_value, shield) # EventBus.shield_changed.emit(max_shield, old_value, shield)
@ -57,10 +56,10 @@ func _process(delta):
var input = Input.get_vector("left", "right", "up", "down") var input = Input.get_vector("left", "right", "up", "down")
if input.x > 0: if input.x > 0:
$Ship.frame = 2 $Ship.frame = 2
# $Ship/Boosters.animation = "right" $Ship/Boosters.animation = "right"
elif input.x < 0: elif input.x < 0:
$Ship.frame = 0 $Ship.frame = 0
# $Ship/Boosters.animation = "left" $Ship/Boosters.animation = "left"
else: else:
$Ship.frame = 1 $Ship.frame = 1
$Ship/Boosters.animation = "forward" $Ship/Boosters.animation = "forward"
@ -76,7 +75,7 @@ func shoot():
$GunCooldown.start() $GunCooldown.start()
var b = bullet_scene.instantiate() var b = bullet_scene.instantiate()
get_tree().root.add_child(b) get_tree().root.add_child(b)
b.start(position + ship.position + Vector2(0, -10)) b.start(position + ship.position + Vector2(0, -1))
var tween = create_tween().set_parallel(false) var tween = create_tween().set_parallel(false)
tween.tween_property(ship, "position:y", 1, 0.1) tween.tween_property(ship, "position:y", 1, 0.1)
tween.tween_property(ship, "position:y", 0, 0.05) tween.tween_property(ship, "position:y", 0, 0.05)
@ -124,11 +123,9 @@ func _on_damage_taken():
func _on_player_victory() -> void: func _on_player_victory() -> void:
print("Victory!") print("Victory!")
# get_node("EnemyBullet").monitoring = false #TODO make sure bullets stop monitoring!
set_process(false) set_process(false)
$Ship.frame = 1 $Ship.frame = 1
await get_tree().create_timer(1).timeout await get_tree().create_timer(1).timeout
# $Ship/Boosters/BoosterBurst.show()
var tween = create_tween() var tween = create_tween()
tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN) tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
await tween.finished await tween.finished

View file

@ -1,13 +1,13 @@
[gd_scene load_steps=20 format=3 uid="uid://pyuorpwb7lpe"] [gd_scene load_steps=18 format=3 uid="uid://pyuorpwb7lpe"]
[ext_resource type="Script" uid="uid://dcrnf4r6c5qaw" path="res://scenes/player.gd" id="1_sweqy"] [ext_resource type="Script" uid="uid://dcrnf4r6c5qaw" path="res://player.gd" id="1_sweqy"]
[ext_resource type="PackedScene" uid="uid://bwxxdrdvo3le0" path="res://scenes/bullet.tscn" id="2_1jxqw"] [ext_resource type="PackedScene" uid="uid://bwxxdrdvo3le0" path="res://bullet.tscn" id="2_1jxqw"]
[ext_resource type="Texture2D" uid="uid://ces8fm7lxh574" path="res://_graphics/Mini Pixel Pack 3/Player ship/Boosters (16 x 16).png" id="3_1jxqw"] [ext_resource type="Texture2D" uid="uid://di2xhcwcdbhxg" path="res://Mini Pixel Pack 3/Player ship/Player_ship (16 x 16).png" id="2_2hs0m"]
[ext_resource type="Shader" uid="uid://dfywtah53il1m" path="res://shaders/player_hit.gdshader" id="3_dw050"] [ext_resource type="Texture2D" uid="uid://ces8fm7lxh574" path="res://Mini Pixel Pack 3/Player ship/Boosters (16 x 16).png" id="3_1jxqw"]
[ext_resource type="Texture2D" uid="uid://bjdhq42ummgky" path="res://_graphics/Mini Pixel Pack 3/Player ship/Boosters_left (16 x 16).png" id="4_dw050"] [ext_resource type="Shader" uid="uid://dfywtah53il1m" path="res://player_hit.gdshader" id="3_dw050"]
[ext_resource type="Texture2D" uid="uid://42nppsb4mtv8" path="res://sprites/coop.png" id="4_smehm"] [ext_resource type="Texture2D" uid="uid://bjdhq42ummgky" path="res://Mini Pixel Pack 3/Player ship/Boosters_left (16 x 16).png" id="4_dw050"]
[ext_resource type="Texture2D" uid="uid://cjv3xbuj65pav" path="res://_graphics/Mini Pixel Pack 3/Player ship/Boosters_right (16 x 16).png" id="5_b26j0"] [ext_resource type="Texture2D" uid="uid://cjv3xbuj65pav" path="res://Mini Pixel Pack 3/Player ship/Boosters_right (16 x 16).png" id="5_b26j0"]
[ext_resource type="PackedScene" uid="uid://4jvu41vu2557" path="res://scenes/explosion.tscn" id="8_dw050"] [ext_resource type="PackedScene" uid="uid://4jvu41vu2557" path="res://explosion.tscn" id="8_dw050"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b26j0"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_b26j0"]
shader = ExtResource("3_dw050") shader = ExtResource("3_dw050")
@ -73,16 +73,6 @@ animations = [{
"speed": 10.0 "speed": 10.0
}] }]
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_dw050"]
particles_animation = true
particles_anim_h_frames = 2
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_b26j0"]
particle_flag_disable_z = true
gravity = Vector3(0, 98, 0)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_op7ga"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_op7ga"]
size = Vector2(14, 14) size = Vector2(14, 14)
@ -93,33 +83,17 @@ bullet_scene = ExtResource("2_1jxqw")
[node name="Ship" type="Sprite2D" parent="." groups=["ship"]] [node name="Ship" type="Sprite2D" parent="." groups=["ship"]]
unique_name_in_owner = true unique_name_in_owner = true
material = SubResource("ShaderMaterial_b26j0") material = SubResource("ShaderMaterial_b26j0")
texture = ExtResource("4_smehm") texture = ExtResource("2_2hs0m")
hframes = 3 hframes = 3
frame = 1 frame = 1
[node name="Boosters" type="AnimatedSprite2D" parent="Ship"] [node name="Boosters" type="AnimatedSprite2D" parent="Ship"]
visible = false
position = Vector2(0, 15) position = Vector2(0, 15)
sprite_frames = SubResource("SpriteFrames_u1c27") sprite_frames = SubResource("SpriteFrames_u1c27")
animation = &"forward" animation = &"forward"
autoplay = "forward" autoplay = "forward"
[node name="BoosterBurst" type="GPUParticles2D" parent="Ship/Boosters"]
texture_repeat = 2
material = SubResource("CanvasItemMaterial_dw050")
amount = 10
texture = ExtResource("3_1jxqw")
lifetime = 0.75
interp_to_end = 1.0
preprocess = 1.83
speed_scale = 15.69
draw_order = 2
trail_lifetime = 1.85
trail_sections = 2
process_material = SubResource("ParticleProcessMaterial_b26j0")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
scale = Vector2(2.0054688, 2.0054688)
shape = SubResource("RectangleShape2D_op7ga") shape = SubResource("RectangleShape2D_op7ga")
[node name="GunCooldown" type="Timer" parent="."] [node name="GunCooldown" type="Timer" parent="."]

View file

@ -1,8 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://c8s7htpdg4v4i"] [gd_scene load_steps=4 format=3 uid="uid://c8s7htpdg4v4i"]
[ext_resource type="Texture2D" uid="uid://d11molrkdjjh5" path="res://_graphics/bar_background.png" id="1_q0tf5"] [ext_resource type="Texture2D" uid="uid://d11molrkdjjh5" path="res://bar_background.png" id="1_q0tf5"]
[ext_resource type="Texture2D" uid="uid://bsl3pxvxiuoqg" path="res://_graphics/bar_foreground.png" id="2_5xu4y"] [ext_resource type="Texture2D" uid="uid://bsl3pxvxiuoqg" path="res://bar_foreground.png" id="2_5xu4y"]
[ext_resource type="Script" uid="uid://b85ktxeoj4b2n" path="res://scenes/progress_bar.gd" id="3_5xu4y"] [ext_resource type="Script" uid="uid://b85ktxeoj4b2n" path="res://progress_bar.gd" id="3_5xu4y"]
[node name="ProgressBar" type="TextureProgressBar"] [node name="ProgressBar" type="TextureProgressBar"]
anchors_preset = 10 anchors_preset = 10

View file

@ -10,15 +10,14 @@ config_version=5
[application] [application]
config/name="the third place" config/name="shmup01b"
run/main_scene="uid://cc2dnhuv4qx7m"
config/features=PackedStringArray("4.5", "Forward Plus") config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload] [autoload]
EventBus="*res://scenes/event_bus.gd" EventBus="*res://event_bus.gd"
Global="*res://scenes/global.gd" Global="*res://global.gd"
[display] [display]
@ -27,11 +26,6 @@ window/size/viewport_height=320
window/size/window_width_override=720 window/size/window_width_override=720
window/size/window_height_override=960 window/size/window_height_override=960
window/stretch/mode="canvas_items" window/stretch/mode="canvas_items"
window/movie_file="/Users/henryfaber/Downloads/shmup_capture.avi"
[editor]
movie_writer/movie_file="/Users/henryfaber/Downloads/shmup_capture.avi"
[input] [input]

View file

@ -1,66 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://tlcdxoupi2lb"]
[ext_resource type="Texture2D" uid="uid://dpkeiihfos28m" path="res://_graphics/parallax/foreground stars.png" id="1_1f8kc"]
[ext_resource type="Texture2D" uid="uid://4n7q1wsq13ub" path="res://_graphics/parallax/foreground stars_b.png" id="2_mewf1"]
[ext_resource type="Texture2D" uid="uid://c855276xbf7g6" path="res://_graphics/parallax/midground stars.png" id="2_xwl8n"]
[ext_resource type="Texture2D" uid="uid://bn5iw6fm88p2i" path="res://_graphics/parallax/background stars.png" id="3_mewf1"]
[node name="Parallax Starfield" type="Node2D"]
[node name="Foreground Stars" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.5, 1)
scroll_offset = Vector2(52, 11)
repeat_size = Vector2(0, 128)
autoscroll = Vector2(0, 9)
repeat_times = 5
[node name="Sprite2D" type="Sprite2D" parent="Foreground Stars"]
modulate = Color(0.6524728, 0.65247285, 0.6524728, 1)
texture_repeat = 2
position = Vector2(89, 133)
texture = ExtResource("1_1f8kc")
region_enabled = true
region_rect = Rect2(0, 0, 128, 32)
[node name="Foreground Stars_b" type="Parallax2D" parent="."]
repeat_size = Vector2(0, 320)
autoscroll = Vector2(0, 7)
repeat_times = 5
[node name="Sprite2D" type="Sprite2D" parent="Foreground Stars_b"]
modulate = Color(0.71867925, 0.71867925, 0.71867925, 1)
texture_repeat = 2
position = Vector2(151, 59)
texture = ExtResource("2_mewf1")
region_enabled = true
region_rect = Rect2(0, 0, 128, 32)
[node name="Midground Stars" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.75, 1)
repeat_size = Vector2(0, 320)
autoscroll = Vector2(0, 5)
[node name="Sprite2D" type="Sprite2D" parent="Midground Stars"]
texture_repeat = 2
position = Vector2(120, 160)
texture = ExtResource("2_xwl8n")
region_enabled = true
region_rect = Rect2(0, 0, 240, 320)
[node name="Background Stars" type="Parallax2D" parent="."]
scroll_scale = Vector2(-1, 1)
repeat_size = Vector2(0, 320)
autoscroll = Vector2(0, 2)
[node name="Sprite2D" type="Sprite2D" parent="Background Stars"]
texture_repeat = 2
position = Vector2(120, 160)
texture = ExtResource("3_mewf1")
region_enabled = true
region_rect = Rect2(0, 0, 240, 320)
[node name="ColorRect" type="ColorRect" parent="."]
z_index = -5
offset_right = 239.0
offset_bottom = 323.0
color = Color(0, 0, 0, 1)

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