Trying to sort shield issues.
This commit is contained in:
parent
a007b08b83
commit
aa7cdc90d6
3 changed files with 5 additions and 2 deletions
5
main.gd
5
main.gd
|
|
@ -50,8 +50,11 @@ func _on_player_died():
|
||||||
|
|
||||||
func new_game():
|
func new_game():
|
||||||
get_tree().call_group("enemies", "queue_free")
|
get_tree().call_group("enemies", "queue_free")
|
||||||
|
get_tree().call_group("enemy_bullets", "queue_free")
|
||||||
# get_node("player").start()
|
# get_node("player").start()
|
||||||
Global.score = 0
|
Global.score = 0
|
||||||
|
$CanvasLayer/UI.update_score(Global.score)
|
||||||
|
EventBus.initialize_shieldbar.emit()
|
||||||
instance = player.instantiate()
|
instance = player.instantiate()
|
||||||
add_child(instance)
|
add_child(instance)
|
||||||
$Player.shader_active = false
|
$Player.shader_active = false
|
||||||
|
|
@ -59,6 +62,8 @@ func new_game():
|
||||||
$CanvasLayer/UI.update_score(Global.score)
|
$CanvasLayer/UI.update_score(Global.score)
|
||||||
spawn_enemies()
|
spawn_enemies()
|
||||||
playing = true
|
playing = true
|
||||||
|
print("New game started!")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func _input(EventInput):
|
func _input(EventInput):
|
||||||
|
|
|
||||||
|
|
@ -28,7 +28,6 @@ func _ready():
|
||||||
# start()
|
# start()
|
||||||
|
|
||||||
func start():
|
func start():
|
||||||
monitoring = true
|
|
||||||
print(shield)
|
print(shield)
|
||||||
$Ship.frame = 1
|
$Ship.frame = 1
|
||||||
$Ship.show()
|
$Ship.show()
|
||||||
|
|
|
||||||
1
ui.gd
1
ui.gd
|
|
@ -36,4 +36,3 @@ func _on_initialize_shieldbar():
|
||||||
tween.tween_property(shield_bar, "value", 100, .25).set_trans(Tween.TRANS_LINEAR)
|
tween.tween_property(shield_bar, "value", 100, .25).set_trans(Tween.TRANS_LINEAR)
|
||||||
await tween.finished
|
await tween.finished
|
||||||
print_debug("Tweens played!")
|
print_debug("Tweens played!")
|
||||||
return
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue