Made a "damage indicator" shader; started working on having it toggle
when hit by enemy bullet.
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4 changed files with 32 additions and 2 deletions
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@ -1,6 +1,7 @@
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extends Area2D
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@export var speed = 150
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var shader_active = false
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func start(pos):
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position = pos
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@ -14,4 +15,8 @@ func _on_visible_on_screen_notifier_2d_screen_exited():
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func _on_area_entered(area):
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if area.name == "Player":
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queue_free()
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shader_active = true
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$Player.ship.material.set_shader_param("toggle", 1.0)
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shader_active = false
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$Player.ship.material.set_shader_param("toggle", 0.0)
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area.shield -= 1
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