Made a "damage indicator" shader; started working on having it toggle

when hit by enemy bullet.
This commit is contained in:
Henry 2025-12-10 16:46:51 +00:00
parent 7ea6f72e72
commit 0791653610
4 changed files with 32 additions and 2 deletions

View file

@ -1,6 +1,7 @@
extends Area2D
@export var speed = 150
var shader_active = false
func start(pos):
position = pos
@ -14,4 +15,8 @@ func _on_visible_on_screen_notifier_2d_screen_exited():
func _on_area_entered(area):
if area.name == "Player":
queue_free()
shader_active = true
$Player.ship.material.set_shader_param("toggle", 1.0)
shader_active = false
$Player.ship.material.set_shader_param("toggle", 0.0)
area.shield -= 1