Shmup-01b/enemy_bullet.gd
2025-12-10 16:46:51 +00:00

22 lines
521 B
GDScript

extends Area2D
@export var speed = 150
var shader_active = false
func start(pos):
position = pos
func _process(delta):
position.y += speed * delta
func _on_visible_on_screen_notifier_2d_screen_exited():
queue_free()
func _on_area_entered(area):
if area.name == "Player":
queue_free()
shader_active = true
$Player.ship.material.set_shader_param("toggle", 1.0)
shader_active = false
$Player.ship.material.set_shader_param("toggle", 0.0)
area.shield -= 1