Add basic enemy behavior and spawning system

The changes introduce enemy mechanics and management - including
spawning, movement patterns, shooting timers, and death handling.
This commit is contained in:
Henry 2025-10-13 18:55:09 +01:00
parent 85155b1c7d
commit 996a0bb8f7
8 changed files with 300 additions and 7 deletions

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=14 format=3 uid="uid://bkuucjejc7p2v"]
[gd_scene load_steps=15 format=3 uid="uid://bkuucjejc7p2v"]
[ext_resource type="Script" uid="uid://c7fe5pl54gkem" path="res://scenes/player.gd" id="1_qlg0r"]
[ext_resource type="PackedScene" uid="uid://bus77xvomweiu" path="res://scenes/bullet.tscn" id="2_fjrip"]
[ext_resource type="Texture2D" uid="uid://di2xhcwcdbhxg" path="res://resources/Mini Pixel Pack 3/Player ship/Player_ship (16 x 16).png" id="2_tuyoq"]
[ext_resource type="Texture2D" uid="uid://ces8fm7lxh574" path="res://resources/Mini Pixel Pack 3/Player ship/Boosters (16 x 16).png" id="3_fjrip"]
[ext_resource type="Texture2D" uid="uid://bjdhq42ummgky" path="res://resources/Mini Pixel Pack 3/Player ship/Boosters_left (16 x 16).png" id="4_smehm"]
@ -71,6 +72,7 @@ size = Vector2(14, 14)
[node name="Player" type="Area2D"]
script = ExtResource("1_qlg0r")
bullet_scene = ExtResource("2_fjrip")
[node name="Ship" type="Sprite2D" parent="."]
texture = ExtResource("2_tuyoq")
@ -87,7 +89,7 @@ autoplay = "forward"
shape = SubResource("RectangleShape2D_w3w6i")
[node name="GunCooldown" type="Timer" parent="."]
wait_time = 0.001
wait_time = 0.24
one_shot = true
[connection signal="timeout" from="GunCooldown" to="." method="_on_gun_cooldown_timeout"]