Add basic enemy behavior and spawning system
The changes introduce enemy mechanics and management - including spawning, movement patterns, shooting timers, and death handling.
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8 changed files with 300 additions and 7 deletions
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scenes/game.tscn
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10
scenes/game.tscn
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[gd_scene load_steps=3 format=3 uid="uid://oq85kpt7a853"]
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[ext_resource type="PackedScene" uid="uid://ssdtocwmj0wj" path="res://scenes/start.tscn" id="1_yqjtg"]
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[ext_resource type="PackedScene" uid="uid://brutkgnx73onj" path="res://scenes/gameplay.tscn" id="2_lnu2h"]
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[node name="Game" type="Node2D"]
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[node name="Start" parent="." instance=ExtResource("1_yqjtg")]
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[node name="Gameplay" parent="." instance=ExtResource("2_lnu2h")]
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