Configure project settings and import assets
This commit sets up the initial project configuration including: - Window size and scaling settings - Input mappings for player controls - Default texture filtering settings - Import of game asset pack with sprites and UI elements - Set of signals for tracking player bullets
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scenes/main.tscn
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scenes/main.tscn
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[gd_scene load_steps=3 format=3 uid="uid://oq85kpt7a853"]
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[ext_resource type="PackedScene" uid="uid://ssdtocwmj0wj" path="res://scenes/start.tscn" id="1_0wfyh"]
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[ext_resource type="PackedScene" uid="uid://brutkgnx73onj" path="res://scenes/gameplay.tscn" id="2_sugp2"]
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[node name="Main" type="Node2D"]
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[node name="Start" parent="." instance=ExtResource("1_0wfyh")]
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[node name="Gameplay" parent="." instance=ExtResource("2_sugp2")]
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