Configure project settings and import assets
This commit sets up the initial project configuration including: - Window size and scaling settings - Input mappings for player controls - Default texture filtering settings - Import of game asset pack with sprites and UI elements - Set of signals for tracking player bullets
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After Width: | Height: | Size: 403 B |
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dubjbfdp6ep34"
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path="res://.godot/imported/Enemy_projectile (16 x 16).png-f4cc13fbb3a9748dd9448feba308b841.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/Mini Pixel Pack 3/Projectiles/Enemy_projectile (16 x 16).png"
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dest_files=["res://.godot/imported/Enemy_projectile (16 x 16).png-f4cc13fbb3a9748dd9448feba308b841.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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After Width: | Height: | Size: 234 B |
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://yy8fjexb6fv6"
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path="res://.godot/imported/Player_beam (16 x 16).png-13e5ed8ce9f231675151acf92dd2cf43.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/Mini Pixel Pack 3/Projectiles/Player_beam (16 x 16).png"
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dest_files=["res://.godot/imported/Player_beam (16 x 16).png-13e5ed8ce9f231675151acf92dd2cf43.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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After Width: | Height: | Size: 357 B |
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bltpqew3le1j"
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path="res://.godot/imported/Player_charged_beam (16 x 16).png-bfcf816f597dddae4b10a15d0bf7d836.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/Mini Pixel Pack 3/Projectiles/Player_charged_beam (16 x 16).png"
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dest_files=["res://.godot/imported/Player_charged_beam (16 x 16).png-bfcf816f597dddae4b10a15d0bf7d836.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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After Width: | Height: | Size: 364 B |
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bcib1rh67w22s"
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path="res://.godot/imported/Player_charged_donut_shot (16 x 16).png-d8f40c34ac8cf7ead77deac07bc4a317.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/Mini Pixel Pack 3/Projectiles/Player_charged_donut_shot (16 x 16).png"
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dest_files=["res://.godot/imported/Player_charged_donut_shot (16 x 16).png-d8f40c34ac8cf7ead77deac07bc4a317.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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After Width: | Height: | Size: 859 B |
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cqmvwlbyqiy3x"
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path="res://.godot/imported/Player_charged_square_shot (16 x 16).png-64b95f3dc87eece50612d1b4fd6f904b.ctex"
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metadata={
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}
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[deps]
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source_file="res://resources/Mini Pixel Pack 3/Projectiles/Player_charged_square_shot (16 x 16).png"
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dest_files=["res://.godot/imported/Player_charged_square_shot (16 x 16).png-64b95f3dc87eece50612d1b4fd6f904b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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After Width: | Height: | Size: 264 B |
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bae3jehbndemu"
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path="res://.godot/imported/Player_donut_shot (16 x 16).png-088496ddf3f15b887dbc25bdc9dd51f8.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/Mini Pixel Pack 3/Projectiles/Player_donut_shot (16 x 16).png"
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dest_files=["res://.godot/imported/Player_donut_shot (16 x 16).png-088496ddf3f15b887dbc25bdc9dd51f8.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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After Width: | Height: | Size: 651 B |
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b3y10poc002pe"
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path="res://.godot/imported/Player_missile_shots (16 x 16).png-42921f4bd85494b945f2e0ab0774930f.ctex"
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metadata={
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[deps]
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source_file="res://resources/Mini Pixel Pack 3/Projectiles/Player_missile_shots (16 x 16).png"
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dest_files=["res://.godot/imported/Player_missile_shots (16 x 16).png-42921f4bd85494b945f2e0ab0774930f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
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process/normal_map_invert_y=false
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||||
process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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After Width: | Height: | Size: 384 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bwrwcqrw2t7bs"
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path="res://.godot/imported/Player_square_shot (16 x 16).png-6d77980d2f9f442bcc98cd33e3d69032.ctex"
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metadata={
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[deps]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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