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# Session 3: Actionable Values and Impact
## Pre-session
Peer Supports: See **PS Guide: Session 3** for pre-session tasks.
*Peer Supports: See **PS Guide: Session 3** for pre-session tasks.*
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## Intro - 3 min
Over the last two sessions, we've covered **WHY** cooperatives matter to game developers who are challenging toxic industry norms,**WHAT** we want to build through shared purpose and values, and now we will dive into the**HOW**: The day-to-day tools you need to make democratic work... work! These tools are*technologies for liberation*, and every small step we take toward collectivism matters.
Over the last two sessions, we've covered **WHY** cooperatives matter to game developers who are challenging toxic industry norms, **WHAT** we want to build through shared purpose and values, and now we will dive into the **HOW**: The day-to-day tools you need to make democratic work... work! These tools are *technologies for liberation*, and every small step we take toward collectivism matters.
You've identified your values (Session 1) and started aligning with your collaborators (Session 2). But values on paper (or in your Miro board) don't prevent burnout or resolve conflict. This session introduces two tools to make values operational. Something you can return to when decisions get hard.
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### Case study from PS Presenter - 10 min
- how they arrived at their current values
- what changed through iteration
- one example of values guiding a real decision
- show the mess!
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**Scenario 2:** A high-profile client who is legit and proven to have the funding wants to commission you to make art for them using generative AI. Your studio is at an early stage where getting clients at all is challenging. What do you do?
*Give groups 34 minutes per scenario. Remind them: start with your values before you jump to the solution. Brief sharing around the room — what values came up? How did they shape the conversation?*
*Take 34 minutes to discuss each scenario. Remind them: Start with your values before you jump to the solution. What values came up? How did they shape the conversation?*
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Values that live only in a document or a Miro board don't prevent burnout, resolve conflict, or guide decisions under pressure. The gap between "we value transparency" and *actually practicing* transparency is where most studios struggle.
They also don't hold your studio together when someone asks "why are we even doing this?" In a Ghost Guild session after the program, we will work on public narrative - the practice of telling the story of why your studio exists in a way that actually moves people. For now, just notice: when you're working through Why/What/How, your "Why" is the beginning of that story. Hold tight to it!
They also don't hold your studio together when someone asks "why are we even doing this?" In a Ghost Guild session after the program, we will work on public narrative - the practice of telling the story of why your studio exists in a way that actually moves people. For now, just notice: When you're working through Why/What/How, your "Why" is the beginning of that story. Hold tight to it!
This section introduces two tools to close that gap:
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#### Using the framework
**First, identify the problem, decision, activity to analyse.**
The *order matters*: Why, then What, then How. And your values should guide all three levels.
**WHY** - Why does this value matter to us? What's at stake? Example: "We value transparency because secrecy entrenches power and excludes people from decisions that affect them."
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The framework uses three concentric rings:
**Primary Effects** (centre ring) These are the*fundamental intentions* behind your activity - the direct, immediate impacts you're trying to create. For instance, a cooperative might focus on equitable profit sharing among all members, or prioritize sustainable and fair labour practices.
**Primary Effects** (centre ring) These are the *fundamental intentions* behind your activity - the direct, immediate impacts you're trying to create. For instance, a cooperative might focus on equitable profit sharing among all members, or prioritize sustainable and fair labour practices.
*Questions to ask:*
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- What vulnerabilities are we creating?
- What breaks immediately?
**Secondary Effects** (middle ring) These are*known but perhaps not immediately obvious* impacts. An example could be the cooperative's influence on promoting diversity and inclusion in the games industry, or its role in advocating for mental health awareness through its games and community interactions.
**Secondary Effects** (middle ring) These are *known but perhaps not immediately obvious* impacts. An example could be the cooperative's influence on promoting diversity and inclusion in the games industry, or its role in advocating for mental health awareness through its games and community interactions.
*Questions to ask:*
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- Who bears the burden of adaptation?
- What erodes over months?
**Tertiary Effects** (outer ring) These involve*unforeseen consequences* that arise from your activities. This might include setting new industry standards for ethical game development, or inadvertently creating a platform for global collaboration and cultural exchange among developers and players.
**Tertiary Effects** (outer ring) These involve *unforeseen consequences* that arise from your activities. This might include setting new industry standards for ethical game development, or inadvertently creating a platform for global collaboration and cultural exchange among developers and players.
*Questions to ask:*
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## Homework (with Peer Supports)
## Homework
1. **Apply Layers of Effect to an upcoming decision** Use the Miro template on your studio board. Walk through: what are the primary, secondary, and tertiary effects? Who gains, who pays, who's invisible but affected?