Update curriculum source files to current versions

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Jennie Robinson Faber 2026-03-09 15:51:18 +00:00
parent 136ee2442b
commit 8549cb0252
20 changed files with 467 additions and 466 deletions

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@ -24,7 +24,7 @@ There is no set pace or speed at which this work should happen. Resisting extern
The industry normalizes crunch, exploitation, and toxic competition as "just how games are made." These practices are in perfect opposition to those that ensure the stability and long-term sustainability of a studio. They are also the main failure point of the industry, destroying amazing teams and causing a ripple effect of harm.
Many indies assume that because they are friends (or share political values) that they'll naturally work well together. But being pals and being aligned politically does not mean you share **work** values,**decision-making** styles, or**financial** expectations. Without putting intentional time and effort into alignment, even the closest relationships can crumble when those difficult conversations inevitably come up.
Many indies assume that because they are friends (or share political values) that they'll naturally work well together. But being pals and being aligned politically does not mean you share **work** values, **decision-making** styles, or **financial** expectations. Without putting intentional time and effort into alignment, even the closest relationships can crumble when those difficult conversations inevitably come up.
In a cooperative, instead of a boss solving problems through their authority, democracy becomes everyone's responsibility. Liberating? Terrifying? Yes. Why? Because *most of us were never taught the skills required to work collectively.*
@ -71,7 +71,7 @@ Once you start to do this work, you may realize you are not as aligned as you th
#### Alignment != agreement
**Alignment** - Shared understanding of direction,*even with different motivations*
**Alignment** - Shared understanding of direction, *even with different motivations*
**False consensus** - Agreeing to avoid conflict (recipe for resentment)
@ -85,11 +85,11 @@ Today we'll practice three core conversations…
*Adapted from "The Talk: A Tool for Putting Values and Real Lives at the Forefront of Work" by Deen Rawlins (Obvious Agency), with modifications by Daniel Park*
In your studio channels, with your Peer Support, practice these conversations. You prepped for this in your Session 1 homework, so now you're sharing with your team.
In your studio channels, with your Peer Support, practice these conversations.
### Facilitation setup
You've each thought about these questions individually. Now you're sharing with your team. The goal isn't to solve everything today - it's to get the conversation started. You'll keep picking up these threads in your Peer Support sessions.
You've each thought about these questions individually (Session 1 homework). Now you're sharing with your team. The goal isn't to solve everything today - it's to get the conversation started. You'll keep picking up these threads in your Peer Support sessions.
- When someone is speaking, listen. Hold responses until discussion time.
- There are no wrong answers
@ -152,9 +152,7 @@ You won't come to a conclusion today. You'll have a chance to talk about these t
What surprised you? Where did you notice alignment? Where did you notice difference/divergence?
Then close with:
You probably noticed that a lot came up - and that's okay! We're going to keep talking about each of these areas as we go. All we did today is get the convo going. There's lots more work to do.
You probably noticed that a lot came up and that's okay! We're going to keep talking about each of these areas as we go. All we did today is get the convo going. There's lots more work to do.
Remember: success for your studio is defined by your needs and values, not the industry's.
@ -172,7 +170,7 @@ Next session, we'll take the values you've identified and turn principles into p
---
## Homework (with Peer Supports)
## Homework
1. **Continue "The Talk" in your PS session** Go deeper on whichever round brought up the most tension or uncertainty.
@ -187,7 +185,7 @@ Next session, we'll take the values you've identified and turn principles into p
Then ground it in reality: who are your players? (Do you know?) What's your revenue model? (Game sales? Services? Grants? Mix?) Can this sustain you? For how long?
We're not here to kill dreams. Just like any business, a cooperative needs a viable revenue plan. A studio that can't sustain its members isn't sustainable, no matter how good the values are.
We're not here to kill dreams. Just like any business, a cooperative needs a viable revenue plan. A studio that is not economically viable isn't sustainable, no matter how good the values are. Because if you don't have that, you don't have anything else.
Bring your notes to your PS session. You'll use these as a starting point for ongoing conversations about shared language and alignment around scale, pace, and what success looks like for your studio.