diff --git a/app/pages/index.vue b/app/pages/index.vue index e911ec2..df9cc4f 100644 --- a/app/pages/index.vue +++ b/app/pages/index.vue @@ -13,18 +13,18 @@ -
-

✍️ Contribute

-

- Share your knowledge with the community -

- - Create Article → - -
+

Ghost Guild

diff --git a/content/articles/.obsidian/workspace.json b/content/articles/.obsidian/workspace.json index 710399c..d2fa177 100644 --- a/content/articles/.obsidian/workspace.json +++ b/content/articles/.obsidian/workspace.json @@ -187,6 +187,12 @@ }, "active": "d77fc4f9f41a5d89", "lastOpenFiles": [ + "business-planning.md.tmp.30034.1763236506685", + "business-planning.md.tmp.30034.1763236492149", + "pitching-to-publishers.md.tmp.34137.1763236185177", + "pitching-to-publishers.md.tmp.34137.1763236171887", + "pitching-to-publishers.md.tmp.34137.1763236171721", + "pitching-to-publishers.md.tmp.34137.1763236171548", "structures-for-impact.md.tmp.34137.1763236153862", "business-planning.md.tmp.34137.1763236144647", "business-planning.md.tmp.34137.1763236144514", diff --git a/content/articles/business-planning.md b/content/articles/business-planning.md index 75e8c11..f5eae90 100644 --- a/content/articles/business-planning.md +++ b/content/articles/business-planning.md @@ -33,7 +33,7 @@ Your plan should be a **true expression** of what you intend to do. Yes, you may So why do you need a plan? With it, you can create the tools and reports you need to seek financing and report to your community. As an impact-oriented studio, these are crucial outputs. -Let's recall the foundational elements that will form the basis of your plan. Make sure you're comfortable with the core tools in your social impact kit, including **financial tools**, **[results flow](/articles/results-flow)**, and your **[impact measurement framework](/articles/impact-measurement-framework)**. +Let's recall the foundational elements that will form the basis of your plan. Make sure you're comfortable with the core tools in your social impact kit, including **financial tools**, **[results flow](/articles/results-flow)**, and your **[impact measurement framework](/articles/impact-measurement)**. These social impact tools feed into your business plan, which you can then draw on for: @@ -62,7 +62,7 @@ In addition, your business plan helps you: ### Planning to plan -We'll repeat it: Before you get to keyboard clacking, complete your [results flow](/articles/results-flow) and [impact measurement framework](/articles/impact-measurement-framework). They are essential resources for your plan. And having them will make certain sections a snap to write! +We'll repeat it: Before you get to keyboard clacking, complete your [results flow](/articles/results-flow) and [impact measurement framework](/articles/impact-measurement). They are essential resources for your plan. And having them will make certain sections a snap to write! Another consideration is who should be included in the drafting, editing, and finalization processes. @@ -114,7 +114,7 @@ Your business model is your plan for generating revenue. Will you sell games dir For an impact-oriented studio, there's a delicate balance to strike between social outcomes and financial objectives. Without financial sustainability, you'll be hard-pressed to achieve your ultimate outcome. **How does your structure support your model?** -Your studio's legal and organizational structure plays a huge role in how you operate and pursue your social goals. Are you a sole proprietorship, partnership, traditional share corporation, co-op, or non-profit? Learn more in our article [Business Structures for Impact](/articles/business-structure). +Your studio's legal and organizational structure plays a huge role in how you operate and pursue your social goals. Are you a sole proprietorship, partnership, traditional share corporation, co-op, or non-profit? Learn more in our article [Business Structures for Impact](/articles/structures-for-impact). ::alert{type="info"} **Reflect:** How have we integrated our social impact goals into our operational strategy? Does our organizational structure support our social impact objectives? @@ -205,7 +205,7 @@ Your indicators provide tangible data points that can be measured and analyzed o **What tools and techniques will you use to gather data?** This could involve surveys, feedback forms, analytics tools, or even in-game metrics. Also, provide an overview of how often you'll analyze this data, whether monthly, quarterly, or annually. -For a deeper dive into the intricacies of the impact measurement framework and how to effectively implement it in your studio, refer to the [IMF article](/articles/impact-measurement-framework). +For a deeper dive into the intricacies of the impact measurement framework and how to effectively implement it in your studio, refer to the [IMF article](/articles/impact-measurement). ::alert{type="info"} **Reflect:** How does our business plan detail the metrics and methods for measuring social impact? Are there clear milestones and timelines for assessing our social impact progress? diff --git a/content/articles/financial-modelling.md b/content/articles/financial-modelling.md index 50e9b9c..547198b 100644 --- a/content/articles/financial-modelling.md +++ b/content/articles/financial-modelling.md @@ -463,7 +463,7 @@ So… are you ready? And how would you know if you were? 🤔 Here's a rundown o **Is the business set up?** - Have you incorporated your cooperative? - Do you need to register in additional jurisdictions? -- Do you have a [business plan](/articles/6.business-planning)? +- Do you have a [business plan](/articles/business-planning)? - Does the studio have its own bank account? **Is your game ready?** diff --git a/content/articles/process-development.md b/content/articles/process-development.md index ecee966..6b66a42 100644 --- a/content/articles/process-development.md +++ b/content/articles/process-development.md @@ -11,7 +11,7 @@ publishedAt: '2025-11-10T10:52:42.624Z' ## Overview -We started by understanding our [goals and values](/articles/actionable-values), which form the foundation for everything we do in developing a collective-minded studio. We then explored the [development and structure of the studio](/articles/co-op-structure) and how collectivism functions within that structure. We also talked about [decision-making](https://learn.weirdghosts.ca/studio-development/collectivism/decision-making) and how it informs our processes. In this article, we'll be focusing on **collaboration**, **process development**, and **tools**. +We started by understanding our [goals and values](/articles/actionable-values), which form the foundation for everything we do in developing a collective-minded studio. We then explored the [development and structure of the studio](/articles/co-op-structure) and how collectivism functions within that structure. We also talked about [decision-making](/articles/decisions-and-conflict) and how it informs our processes. In this article, we'll be focusing on **collaboration**, **process development**, and **tools**. This isn't about how to use specific tools, though we will take a peek at some Miro flows and UI. More importantly, we'll be discussing why we develop certain processes and how they benefit the collective.