diff --git a/app/pages/index.vue b/app/pages/index.vue
index e911ec2..df9cc4f 100644
--- a/app/pages/index.vue
+++ b/app/pages/index.vue
@@ -13,18 +13,18 @@
-
-
✍️ Contribute
-
- Share your knowledge with the community
-
-
- Create Article →
-
-
+
Ghost Guild
diff --git a/content/articles/.obsidian/workspace.json b/content/articles/.obsidian/workspace.json
index 710399c..d2fa177 100644
--- a/content/articles/.obsidian/workspace.json
+++ b/content/articles/.obsidian/workspace.json
@@ -187,6 +187,12 @@
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diff --git a/content/articles/business-planning.md b/content/articles/business-planning.md
index 75e8c11..f5eae90 100644
--- a/content/articles/business-planning.md
+++ b/content/articles/business-planning.md
@@ -33,7 +33,7 @@ Your plan should be a **true expression** of what you intend to do. Yes, you may
So why do you need a plan? With it, you can create the tools and reports you need to seek financing and report to your community. As an impact-oriented studio, these are crucial outputs.
-Let's recall the foundational elements that will form the basis of your plan. Make sure you're comfortable with the core tools in your social impact kit, including **financial tools**, **[results flow](/articles/results-flow)**, and your **[impact measurement framework](/articles/impact-measurement-framework)**.
+Let's recall the foundational elements that will form the basis of your plan. Make sure you're comfortable with the core tools in your social impact kit, including **financial tools**, **[results flow](/articles/results-flow)**, and your **[impact measurement framework](/articles/impact-measurement)**.
These social impact tools feed into your business plan, which you can then draw on for:
@@ -62,7 +62,7 @@ In addition, your business plan helps you:
### Planning to plan
-We'll repeat it: Before you get to keyboard clacking, complete your [results flow](/articles/results-flow) and [impact measurement framework](/articles/impact-measurement-framework). They are essential resources for your plan. And having them will make certain sections a snap to write!
+We'll repeat it: Before you get to keyboard clacking, complete your [results flow](/articles/results-flow) and [impact measurement framework](/articles/impact-measurement). They are essential resources for your plan. And having them will make certain sections a snap to write!
Another consideration is who should be included in the drafting, editing, and finalization processes.
@@ -114,7 +114,7 @@ Your business model is your plan for generating revenue. Will you sell games dir
For an impact-oriented studio, there's a delicate balance to strike between social outcomes and financial objectives. Without financial sustainability, you'll be hard-pressed to achieve your ultimate outcome.
**How does your structure support your model?**
-Your studio's legal and organizational structure plays a huge role in how you operate and pursue your social goals. Are you a sole proprietorship, partnership, traditional share corporation, co-op, or non-profit? Learn more in our article [Business Structures for Impact](/articles/business-structure).
+Your studio's legal and organizational structure plays a huge role in how you operate and pursue your social goals. Are you a sole proprietorship, partnership, traditional share corporation, co-op, or non-profit? Learn more in our article [Business Structures for Impact](/articles/structures-for-impact).
::alert{type="info"}
**Reflect:** How have we integrated our social impact goals into our operational strategy? Does our organizational structure support our social impact objectives?
@@ -205,7 +205,7 @@ Your indicators provide tangible data points that can be measured and analyzed o
**What tools and techniques will you use to gather data?**
This could involve surveys, feedback forms, analytics tools, or even in-game metrics. Also, provide an overview of how often you'll analyze this data, whether monthly, quarterly, or annually.
-For a deeper dive into the intricacies of the impact measurement framework and how to effectively implement it in your studio, refer to the [IMF article](/articles/impact-measurement-framework).
+For a deeper dive into the intricacies of the impact measurement framework and how to effectively implement it in your studio, refer to the [IMF article](/articles/impact-measurement).
::alert{type="info"}
**Reflect:** How does our business plan detail the metrics and methods for measuring social impact? Are there clear milestones and timelines for assessing our social impact progress?
diff --git a/content/articles/financial-modelling.md b/content/articles/financial-modelling.md
index 50e9b9c..547198b 100644
--- a/content/articles/financial-modelling.md
+++ b/content/articles/financial-modelling.md
@@ -463,7 +463,7 @@ So… are you ready? And how would you know if you were? 🤔 Here's a rundown o
**Is the business set up?**
- Have you incorporated your cooperative?
- Do you need to register in additional jurisdictions?
-- Do you have a [business plan](/articles/6.business-planning)?
+- Do you have a [business plan](/articles/business-planning)?
- Does the studio have its own bank account?
**Is your game ready?**
diff --git a/content/articles/process-development.md b/content/articles/process-development.md
index ecee966..6b66a42 100644
--- a/content/articles/process-development.md
+++ b/content/articles/process-development.md
@@ -11,7 +11,7 @@ publishedAt: '2025-11-10T10:52:42.624Z'
## Overview
-We started by understanding our [goals and values](/articles/actionable-values), which form the foundation for everything we do in developing a collective-minded studio. We then explored the [development and structure of the studio](/articles/co-op-structure) and how collectivism functions within that structure. We also talked about [decision-making](https://learn.weirdghosts.ca/studio-development/collectivism/decision-making) and how it informs our processes. In this article, we'll be focusing on **collaboration**, **process development**, and **tools**.
+We started by understanding our [goals and values](/articles/actionable-values), which form the foundation for everything we do in developing a collective-minded studio. We then explored the [development and structure of the studio](/articles/co-op-structure) and how collectivism functions within that structure. We also talked about [decision-making](/articles/decisions-and-conflict) and how it informs our processes. In this article, we'll be focusing on **collaboration**, **process development**, and **tools**.
This isn't about how to use specific tools, though we will take a peek at some Miro flows and UI. More importantly, we'll be discussing why we develop certain processes and how they benefit the collective.