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---
title: Actionable Values
title: Actionable values
collection: Vault Archive
path: Vault Archive/Actionable Values
path: Vault Archive/Actionable values
parentDocument: null
outlineId: c0d1b387-2eb5-431f-a709-8fe40449ec0d
createdBy: Jennie R.F.
---
# Actionable Values
:::info
📢 This guide is published on coop.cool → https://coop.cool/learn/actionable-values-wPp7Hyaxo3
:::
## Overview
@ -35,11 +38,11 @@ Here is how Gamma Space embodies these values in our processes to navigate vario
First, we see video games as **tools for change**—a concept and *practice* mirroring our values. We prioritize **collective care and well-being**, ranking it high among our top five principles. Emphasizing vertical engagement, we commit to **personal and group accountability**—there's no merit in values without real adherence and engagement. Finally, **empowering individuals** and supporting their personal growth and agency is crucial. We also strive to challenge entrenched industry norms, advocating for equity. While 'equity' is a concise term, it encompasses broader issues we can explore further. By aligning decisions with these values, we can address both immediate challenges and broader concerns, leading to more equitable and sustainable practices.
![gamma space values](/img/gamma-space-values.jpg)
![gamma space values](https://coop.cool/img/learn/gamma-space-values.jpg)
Our values should inform our actions: the why, what, and how. At Gamma Space, we're driven by the belief that video games can instigate change. Our goal is to confront systemic biases. And we plan to achieve this through three main strategies: nurturing collective care, fostering accountability, and enhancing creative empowerment. This approach helps us scrutinize and refine our decisions, aligning them with our values. For example, when contemplating new projects or allocating funds, these values provide a lens through which we assess options. A solid, shared understanding of our values allows us to delve deeper into decision-making, applying concrete principles to a broader range of questions and challenges.
Translating your values into goals is at the heart of [social impact](https://weirdghosts.ca/blog/a-brief-intro-to-making-your-indie-game-studio-impactful). A tool for translating your values into practical, measurable action is the [results flow](/articles/results-flow). This diagram shows how your day-to-day activities flow in the short-, medium- and long-term, up to your ultimate goal. Translating your values into actionable goals is *required* if you're interested in seeking social impact funds, such as from Weird Ghosts, or one of the other social impact funds in Canada.
Translating your values into goals is at the heart of [social impact](https://weirdghosts.ca/blog/a-brief-intro-to-making-your-indie-game-studio-impactful). A tool for translating your values into practical, measurable action is the [results flow](https://coop.cool/learn/results-flow-rLKvjnqFVm). This diagram shows how your day-to-day activities flow in the short-, medium- and long-term, up to your ultimate goal. Translating your values into actionable goals is *required* if you're interested in seeking social impact funds, such as one of Canada's social impact funds.
## Conflict Between Goals and Values
@ -67,7 +70,7 @@ The process starts with a template resembling a bullseye or concentric circles,
Here is an example for an accelerator program for underrepresented game studio founders. This illustrates how initial ideas and potential negative outcomes are considered. One effect is that participants learn various skills, but concerns about reporting, privacy, and intellectual property are also acknowledged as secondary effects. The process involves weighing positive impacts, like community support and network connections, against potential negatives, such as privacy concerns or compromised feelings of independence.
![Layers of Effect](/img/layers-of-effect.jpg)
![Layers of Effect](https://coop.cool/img/learn/layers-of-effect.jpg)
We also have a spot for the desired outcome.

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---
title: Business Planning
title: Business planning for impact
collection: Vault Archive
path: Vault Archive/Business Planning
path: Vault Archive/Business planning for impact
parentDocument: null
outlineId: 74c28b8b-1d17-42a7-9201-6edd2c869816
createdBy: Jennie R.F.
---
# Business planning for impact
:::info
📢 This guide is published on coop.cool → https://coop.cool/learn/business-planning-QjR0nQuq4c
Business planning is often neglected by indie video game studios, who are more focused on getting *this* game out the door than making plans for the next. On top of that, most game studios are not explicitly oriented around social outcomes, so they may be less rigorous in analyzing their long-term goals. A business plan is a critical document for impact-oriented studios because you've set some concrete goals (and if you haven't, start [here](/articles/results-flow)), and need a realistic way to go after them.
:::
Business planning is often neglected by indie video game studios, who are more focused on getting *this* game out the door than making plans for the next. On top of that, most game studios are not explicitly oriented around social outcomes, so they may be less rigorous in analyzing their long-term goals. A business plan is a critical document for impact-oriented studios because you've set some concrete goals (and if you haven't, start [here](https://coop.cool/learn/results-flow-rLKvjnqFVm)), and need a realistic way to go after them.
With a business plan in hand, the information you share with potential clients, partners, investors, and the public is backed up by values, goals, and social and financial diligence.
@ -30,7 +33,7 @@ Your plan should be a **true expression** of what you intend to do. Yes, you may
So why do you need a plan? With it, you can create the tools and reports you need to seek financing and report to your community. As an impact-oriented studio, these are crucial outputs.
Let's recall the foundational elements that will form the basis of your plan. Make sure you're comfortable with the core tools in your social impact kit, including **financial tools**, [**results flow**](/articles/results-flow), and your [**impact measurement framework**](/articles/impact-measurement).
Let's recall the foundational elements that will form the basis of your plan. Make sure you're comfortable with the core tools in your social impact kit, including **financial tools**, [**results flow**](https://coop.cool/learn/results-flow-rLKvjnqFVm), and your [**impact measurement framework**](https://coop.cool/learn/impact-measurement-bvudfOTpLL).
These social impact tools feed into your business plan, which you can then draw on for:
@ -42,7 +45,7 @@ These social impact tools feed into your business plan, which you can then draw
* Submitting **loan, debt, and credit applications** to banks
* **Reporting** to boards, members, and stakeholders ::
![doc-flow-diagram](/img/doc-flow-diagram.png)
![doc-flow-diagram](https://coop.cool/img/learn/doc-flow-diagram.png)
Building on your results flow to develop your business plan will allow you to show the detailed logic behind how you intend to achieve your target outcomes. This, in turn, aids in decision-making, from daily operations to long-term strategies.
@ -59,7 +62,7 @@ In addition, your business plan helps you:
### Planning to plan
We'll repeat it: Before you get to keyboard clacking, complete your [results flow](/articles/results-flow) and [impact measurement framework](/articles/impact-measurement). They are essential resources for your plan. And having them will make certain sections a snap to write!
We'll repeat it: Before you get to keyboard clacking, complete your [results flow](https://coop.cool/learn/results-flow-rLKvjnqFVm) and [impact measurement framework](https://coop.cool/learn/impact-measurement-bvudfOTpLL). They are essential resources for your plan. And having them will make certain sections a snap to write!
Another consideration is who should be included in the drafting, editing, and finalization processes.
@ -81,11 +84,10 @@ Your mission can be written as a summary of the branches of your results flow, p
:::info
**Reflect:** Does your mission clearly articulate each of your core activities and how they connect to your ultimate outcome?
**Reflect:** Does your mission clearly articulate each of your core activities and how they connect to your ultimate outcome?
:::
**Example (from a real studio name changed to protect the innocent):**
> At Quixelate, we champion LGBTQIA+ narratives through our games, ensuring players not only enjoy diverse characters but also develop empathy and become advocates for inclusion. Beyond the screen, we're cultivating an inclusive community where every member feels seen, heard, and valued. Through our educational initiatives, we aim to share LGBTQIA+ experiences with the wider public, turning passive participants into active allies. Our mission is a world where LGBTQIA+ identities are understood and accepted in games, mirroring a society that celebrates diversity and inclusion.
@ -106,7 +108,7 @@ Your mission can be written as a summary of the branches of your results flow, p
**Describe how you will fund your projects, team, and mission.** For an impact-oriented studio, there's a delicate balance to strike between social outcomes and financial objectives. Without financial sustainability, you'll be hard-pressed to achieve your ultimate outcome.
**How does your structure support your model?** Your studio's legal and organizational structure plays a huge role in how you operate and pursue your social goals. Are you a sole proprietorship, partnership, traditional share corporation, co-op, or non-profit? Learn more in our article [Business Structures for Impact](/articles/structures-for-impact).
**How does your structure support your model?** Your studio's legal and organizational structure plays a huge role in how you operate and pursue your social goals. Are you a sole proprietorship, partnership, traditional share corporation, co-op, or non-profit? Learn more in our article [Business Structures for Impact](https://coop.cool/learn/structures-for-impact-B6L2ekTNMn).
\::alert{type="info"} **Reflect:** How have we integrated our social impact goals into our operational strategy? Does our organizational structure support our social impact objectives? ::
@ -135,7 +137,7 @@ This section, unlike the rest, focuses on your game(s) in-development rather tha
**What external validation drives your decisions?** Before launching, test your concept even on a small scale. Conduct beta tests, gather feedback via surveys and interviews, and adjust accordingly. Describe your testing strategy here.
**Include indicators that show demand.** A thorough market analysis of your currently in-development game will provide insights into the demand for your style, genre, and price point. Look for trends, surveys, or studies that indicate a gap in the market that your studio can fill. (If you're a Weird Ghosts investee, we have an article and template for market analysis on our [Vault site](https://vault.weirdghosts.ca/insights/basic-market-analysis).)
**Include indicators that show demand.** A thorough market analysis of your currently in-development game will provide insights into the demand for your style, genre, and price point. Look for trends, surveys, or studies that indicate a gap in the market that your studio can fill.
**Articulate what sets your studio apart**. In 2022, over 12,000 games were released on Steam\[^1\]. Why should players choose your games? What experiences or narratives do you offer? How do you engage with your community, and why should players return to your games? What is special about your studio?
@ -145,7 +147,7 @@ This section, unlike the rest, focuses on your game(s) in-development rather tha
> **Example Market Analysis Summary:**\n Quixelate's primary audience consists of players who appreciate narrative-driven experiences with a focus on diversity and inclusion. Our market research indicates a strong demand for such games, with an average sales estimate of approximately 124,751 units per title on Steam alone. The average net revenue from Steam sales for games in our genre and style stands at a promising $1,447,906. This is further validated by the success of titles like "My Time at Portia," which has over 29,000 reviews and an estimated 1 million sales, translating to a net revenue of over $15 million on Steam.
![market analysis](/img/market-analysis.png)
![market analysis](https://coop.cool/img/learn/market-analysis.png)
\[^1\]: [Steam Market Data 2022](https://vginsights.com/steam-market-data)
@ -173,7 +175,7 @@ This section, unlike the rest, focuses on your game(s) in-development rather tha
**What tools and techniques will you use to gather data?** This could involve surveys, feedback forms, analytics tools, or even in-game metrics. Also, provide an overview of how often you'll analyze this data, whether monthly, quarterly, or annually.
For a deeper dive into the intricacies of the impact measurement framework and how to effectively implement it in your studio, refer to the [IMF article](/articles/impact-measurement).
For a deeper dive into the intricacies of the impact measurement framework and how to effectively implement it in your studio, refer to the [IMF article](https://coop.cool/learn/impact-measurement-bvudfOTpLL).
\::alert{type="info"} **Reflect:** How does our business plan detail the metrics and methods for measuring social impact? Are there clear milestones and timelines for assessing our social impact progress? ::

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---
title: Structures for Impact
title: Choosing an impactful business structure
collection: Vault Archive
path: Vault Archive/Structures for Impact
path: Vault Archive/Choosing an impactful business structure
parentDocument: null
outlineId: f63f29ef-7e41-4eb7-9238-140030db2caa
createdBy: Jennie R.F.
---
# Choosing an impactful business structure
:::info
📢 This guide is published on coop.cool → https://coop.cool/learn/structures-for-impact-B6L2ekTNMn
:::
*Please note: The information in this article is specific to Canadian companies!*
@ -16,11 +19,11 @@ If you've already incorporated or worry about needing to before you've had the t
Of course, the requirements of the big government funders in Canada may influence your decision, but it should not be the only input, and we want you to have a complete picture of your options.
Weird Ghosts believes indie studios should **establish their companies in alignment with their social purpose** instead of being driven by project funding, aka the "old normal" that leaves no room for new founders to create a solid foundation.
We believe indie studios should **establish their companies in alignment with their social purpose** instead of being driven by project funding, aka the "old normal" that leaves no room for new founders to create a solid foundation.
## Results flow
A [results flow](/articles/results-flow) is a roadmap describing the impact you want to make and the activities you'll need to carry out to achieve it. If you have the chance, draft your results flow before deciding on the form of your studio. It may make your choice a lot easier.
A [results flow](https://coop.cool/learn/results-flow-rLKvjnqFVm) is a roadmap describing the impact you want to make and the activities you'll need to carry out to achieve it. If you have the chance, draft your results flow before deciding on the form of your studio. It may make your choice a lot easier.
In addition to helping you identify the most appropriate business structure, your results flow also:
@ -44,7 +47,7 @@ Whichever path you choose, remember that incorporation will affect your governan
Whether you decide to incorporate as a for-profit company, a non-profit, or a co-op, demonstrating both financial and social returns will be a requirement if you intend to seek social finance investment.
![Blended returns diagram](/img/blended-returns.png)
![Blended returns diagram](https://coop.cool/img/learn/blended-returns.png)
The purpose of a corporation is to generate financial returns. Looking at different types of corporations on a spectrum, you'll find "pure" commercial operations on one end. The only thing those shareholders and investors care about is making money. They will not care about a social impact report.
@ -56,11 +59,11 @@ While demonstrating financial *and* social returns sounds like a lot and it
If you can demonstrate solid financial returns, equity investment from a social investor may be possible. But you will have a hard time capturing the interest of a venture capitalist (VC) without the potential for a very high return on investment.
> You may be thinking, "We probably won't be able to generate a financial rate of return at or above market." Hey, that's okay! You can focus on investors and partners who will structure a deal with you that isn't equity-based, like low-interest loans or royalties — or Weird Ghosts' [SEAL agreement](https://weirdghosts.ca/blog/how-we-make-investments)
> You may be thinking, "We probably won't be able to generate a financial rate of return at or above market." Hey, that's okay! You can focus on investors and partners who will structure a deal with you that isn't equity-based, like low-interest loans or royalties — or a shared-earnings agreement ([example terms](https://weirdghosts.ca/blog/how-we-make-investments))
## Understanding SPOs
You may be a social purpose organization (SPO) if you are working on advancing **social, cultural, or environmental objectives**  such as transforming an industry or making an economic impact within a specific community. To access funding from social finance investors, such as Weird Ghosts, you must put impact at the **core** of your mission and operations.
You may be a social purpose organization (SPO) if you are working on advancing **social, cultural, or environmental objectives**  such as transforming an industry or making an economic impact within a specific community. To access funding from social finance investors, you must put impact at the **core** of your mission and operations.
You're here because you're interested in changing what a "normal" video game studio or startup looks like. There's no set template!

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---
title: Co-op Structure
title: Co-op structure and value flow
collection: Vault Archive
path: Vault Archive/Co-op Structure
path: Vault Archive/Co-op structure and value flow
parentDocument: null
outlineId: 61ee592c-4496-4931-9fae-3c5a146915de
createdBy: Jennie R.F.
---
# Co-op Structure and Value Flow
:::info
📢 This guide is published on coop.cool → https://coop.cool/learn/co-op-structure-MVLGu3ZND7
:::
Welcome to an exploration of the cooperative structure in game studio development, a model that redefines the traditional workspace by prioritizing *collective ownership* and *shared decision-making*.
@ -42,7 +45,7 @@ If you haven't registered your co-op yet, here are some things you want to know.
So, let's talk about how Gamma Space fits into something like this because it's a subject we can talk about. We're in it, we're operating it. Gamma Space is a node-based not-for-profit. It is driven by our values framework. Members develop studio relationships with each other, and we ensure value flows to everyone participating. And we're working towards a regenerative ecosystem of those flows.
![](/img/co-op-structure.jpg)
![](https://coop.cool/img/learn/co-op-structure.jpg)
We are different from other studios because we have been involved with both members and non-members for over 10 years. Non-members are not part of our cooperative but are actively involved with us through Slack and other ways. We have not cut them off, and although they do not receive the same benefits as members, they still contribute to the community. Some non-members have even ended up working with members or collaborating with us.
@ -74,7 +77,7 @@ We characterize value in our work in four ways. The first is **livelihood** wo
The third way we value our work is through **community** work. This is the work that glues us together, and is often (otherwise) invisible. It's about social cohesion and collective benefit. For example, someone has to make sure to remember to do the filing for x, or someone has to post that social media reminder, even if there isn't a role yet. We track this type of work, which is often overlooked but essential for the community to function smoothly, with the 🚰 (potable water) emoji.
![](/img/gamma-space-value-flow.jpg)
![](https://coop.cool/img/learn/gamma-space-value-flow.jpg)
All three of these values are transmutable and negotiable. It takes time and space to work these things out, but aligning with our values is important to have a grounded community. This is why we are so focused on values.
@ -86,7 +89,7 @@ These are absolutely not prescriptive ideas, by the way. This is how *we* are
Going back to what we learned about the accelerator earlier, we can now add attributes to it. For instance, the role of being the lead is high intensity, and requires high availability and a strong commitment to stewardship. This means that you'll need to have access to 🌽 livelihood funds flowing in and out for community development purposes.
![](/img/gamma-space-value-flow-example.jpg)
![](https://coop.cool/img/learn/gamma-space-value-flow-example.jpg)
### Accelerator Node: High-Intensity Roles and Responsibilities

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@ -1,16 +1,19 @@
---
title: Process Development
title: 'Collaboration, process development and tools'
collection: Vault Archive
path: Vault Archive/Process Development
path: 'Vault Archive/Collaboration, process development and tools'
parentDocument: null
outlineId: 05d75e6b-a613-4b74-b564-61bbd395916b
createdBy: Jennie R.F.
---
# Collaboration, Process Development and Tools
:::info
📢 This guide is published on coop.cool → https://coop.cool/learn/process-development-Iftiel1RDH
:::
## Overview
We started by understanding our [goals and values](/articles/actionable-values), which form the foundation for everything we do in developing a collective-minded studio. We then explored the [development and structure of the studio](/articles/co-op-structure) and how collectivism functions within that structure. We also talked about [decision-making](/articles/decisions-and-conflict) and how it informs our processes. In this article, we'll be focusing on **collaboration**, **process development**, and **tools**.
We started by understanding our [goals and values](https://coop.cool/learn/actionable-values-wPp7Hyaxo3), which form the foundation for everything we do in developing a collective-minded studio. We then explored the [development and structure of the studio](https://coop.cool/learn/co-op-structure-MVLGu3ZND7) and how collectivism functions within that structure. We also talked about [decision-making](https://coop.cool/learn/decisions-and-conflict-Z3Rm1U3Qa3) and how it informs our processes. In this article, we'll be focusing on **collaboration**, **process development**, and **tools**.
This isn't about how to use specific tools, though we will take a peek at some Miro flows and UI. More importantly, we'll be discussing why we develop certain processes and how they benefit the collective.

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---
title: Decisions and Conflict
title: 'Decisions, conflict, and prioritization'
collection: Vault Archive
path: Vault Archive/Decisions and Conflict
path: 'Vault Archive/Decisions, conflict, and prioritization'
parentDocument: null
outlineId: 9e296af5-6a96-4c71-b81c-ad5f22862a91
createdBy: Jennie R.F.
---
# Decisions, Conflict, and Prioritization
:::info
📢 This guide is published on coop.cool → https://coop.cool/learn/decisions-and-conflict-Z3Rm1U3Qa3
:::
## Overview
@ -81,7 +84,7 @@ Let's recap the typical location and scope of decisions:
Members are responsible for decisions that affect the co-op as a whole, so they are co-op-affecting. (If this is not done by members, we're doing something wrong!) Directors are process-affecting. They might hire based on the decisions of the members (this can be written into the bylaws in very specific ways). Management is collaboration-affecting, e.g., how you run a meeting. Workers make decisions around output-affecting things.
![](/img/co-op-structure-2.jpg)
![](https://coop.cool/img/learn/co-op-structure-2.jpg)
### Node-Based Decision-Making
@ -93,7 +96,7 @@ If we dig deeper, our community functions are essential to how the cooperative o
So, when we talk about the collaboration method, it's still the members who contribute to the output. Each member has a self-contained node, and these nodes have microcosms of all the essential functions. We keep iterating through these different layers and circulating them around, trying to come up with different orders that make sense. We document our progress as we go along.
![](/img/node-based.jpg)
![](https://coop.cool/img/learn/node-based.jpg)
## Values-Based Decision-Making
@ -148,7 +151,7 @@ Right off the top, we have check-in usually just a simple question that can
Next, each person who is bringing a topic forward identifies the relevant value flow emoji and places it on a Cartesian plane. You can see there is a continuum between different value flow types, such as between self and community; and between livelihood (which is really about resources, either for an individual or for the co-op, depending on the scope of the meeting) and intentional work or something that might be traded in kind.
![](/img/cartesian-mapping.jpg)
![](https://coop.cool/img/learn/cartesian-mapping.jpg)
During the meeting, we move these emojis around the board. Sometimes, we take a snapshot of our value flow map before and after the meeting to see how perspectives changed.
@ -175,15 +178,15 @@ You might be wondering why we're bringing back the Layers of Effect. Haven't we
We've mocked up what it would be like to discuss switching to Godot, for example. Now we can see what that decision would mean for our studio. Is it important for us to prioritize open-source tools? When we make a decision like that, and it's beneficial, we can measure the impact and make a decision. We can visualize it and decide.
![](/img/loe-2.jpg)
![](https://coop.cool/img/learn/loe-2.jpg)
You can mix and match these different tools and components to meet your needs. You will learn what works for you and your team. These are just examples; you might have other ones that work better for you. We always encourage folks to develop their own processes because they'll be more likely to fit your unique values and represent you as individuals in the studio. All of these tools are hackable! Here's the Layers of Effect template.
### Data-Informed Decision-Making
One way to make decisions that are auditable and data-informed is to use some sort of measurement framework. In our example, we're using an impact measurement framework (IMF). Developing an IMF is recommended if you are aiming to have a social impact in your studio. [You can learn more about this topic here.](/articles/impact-measurement)
One way to make decisions that are auditable and data-informed is to use some sort of measurement framework. In our example, we're using an impact measurement framework (IMF). Developing an IMF is recommended if you are aiming to have a social impact in your studio. [You can learn more about this topic here.](https://coop.cool/learn/impact-measurement-bvudfOTpLL)
![](/img/imf.png)
![](https://coop.cool/img/learn/imf.png)
One thing we measure is the number of active participants in Slack over time. Assuming we recorded an increase in active participation over a quarter, we would make certain decisions based on that, as increased activity implies greater engagement. It also might tell us about specific topics or times that people are more interested in or active in. Given this interest, we would increase our investment in resources in community-building. We could bring more folks into the community if we see exceptional active engagement. This is one way that we can use data to directly inform decisions in a way that's responsive to the life of your community or your project.
@ -254,7 +257,7 @@ But by examining our own conflict styles, we can start to understand why certain
Understanding our own conflict styles can help us navigate projects and other situations more effectively. By recognizing our own tendencies and those of others, we can work together toward a more productive and harmonious outcome.
![](/img/tki-scale.jpg)
![](https://coop.cool/img/learn/tki-scale.jpg)
We don't know where these conflict styles originate, but they can be both beneficial and harmful to our studios. The Thomas Killman model provides a scale to measure these styles in terms of empathy (low to high on the bottom) and assertiveness (low to high on the top), which is worth researching. Understanding your own conflict style and sharing it transparently in meetings can help us learn about each other, increase empathy, encourage assertiveness, and ensure everyone participates fully without being left out.

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---
title: Impact Measurement
title: Developing your impact measurement framework
collection: Vault Archive
path: Vault Archive/Impact Measurement
path: Vault Archive/Developing your impact measurement framework
parentDocument: null
outlineId: bb38d941-cfac-4255-b279-65fc3c03c7da
createdBy: Jennie R.F.
---
# Developing your impact measurement framework
:::info
📢 This guide is published on coop.cool → https://coop.cool/learn/impact-measurement-bvudfOTpLL
:::
## Measuring and Managing Your Impact
@ -16,7 +19,7 @@ An IMF puts your results flow *theory* to the test. It answers the questions: Ho
It's also a really handy resource for developing your business plan, setting your roadmap, and determining more challenging future targets.
We've previously covered [setting goals, defining impact, and creating a results flow](/articles/results-flow), and now we are learning how to make a plan to achieve our desired outcomes and measure our progress toward them. We are **layering tools on top of each other** to create a framework for turning our dreams into measurable impact.
We've previously covered [setting goals, defining impact, and creating a results flow](https://coop.cool/learn/results-flow-rLKvjnqFVm), and now we are learning how to make a plan to achieve our desired outcomes and measure our progress toward them. We are **layering tools on top of each other** to create a framework for turning our dreams into measurable impact.
Together, these tools will make it possible and easier for you to:
@ -51,7 +54,7 @@ This evidence makes it possible to assess **how effective** specific strategies
### Why not use an existing tool?
While there are out-of-the-box applications out there ([Sopact](https://www.sopact.com), [B Impact Assessment](https://www.bcorporation.net/en-us/programs-and-tools/b-impact-assessment/), [Unit of Impact](https://unitofimpact.com), [Cigarbox](https://www.cigarbox.nl), [CSI Impact Dashboard](https://impactdashboard.org)), there's no universal standard framework or set of metrics for social impact. Systems such as \[IRIS+\](https://iris.thegiin.org(https://iris.thegiin.org/) (which provides a taxonomy of standardized definitions) can be used for inspiration but can be overwhelming and hard to implement for a small studio. We're going to go the custom route instead.
While there are out-of-the-box applications out there ([Sopact](https://www.sopact.com), [B Impact Assessment](https://www.bcorporation.net/en-us/programs-and-tools/b-impact-assessment/), [Unit of Impact](https://unitofimpact.com), [Cigarbox](https://www.cigarbox.nl), [CSI Impact Dashboard](https://impactdashboard.org)), there's no universal standard framework or set of metrics for social impact. Systems such as [IRIS+](https://iris.thegiin.org/) (which provides a taxonomy of standardized definitions) can be used for inspiration but can be overwhelming and hard to implement for a small studio. We're going to go the custom route instead.
We believe your framework just like your outcomes should be carefully designed around your needs and desired outcomes, and heavily informed by the full spectrum of your stakeholders and community (*including your employees!*).
@ -67,9 +70,9 @@ At a glance, your IMF will show:
Here is what (a portion) of two real IMFs looks like:
![IMF spreadsheet example](/img/imf-spreadsheet.png)
![IMF spreadsheet example](https://coop.cool/img/learn/imf-spreadsheet.png)
![IMF Airtable example](/img/imf-airtable.png)
![IMF Airtable example](https://coop.cool/img/learn/imf-airtable.png)
When designing your framework, the goal is to:
@ -94,15 +97,15 @@ Here's a quick overview of the core elements of an IMF:
Before getting into more detail about each of the above elements, let's set you up with a template so you can start roughing your information.
If you want to use a spreadsheet, you can access our template here: [Impact Measurement Framework - Blank Template](https://docs.google.com/spreadsheets/d/1zHDdHi7EuYCVdHw_1LINMF5Ty9n1bu-XEQxn1Z5chnk/edit##gid=293015620) (Google Sheets). Select "Make a copy" in the File menu to save a version to your Google Drive. If you prefer Numbers or Excel, you can download your copy and import/open it in one of those applications.
If you want to use a spreadsheet, you can access our template here: [Impact Measurement Framework - Blank Template](https://docs.google.com/spreadsheets/d/1zHDdHi7EuYCVdHw_1LINMF5Ty9n1bu-XEQxn1Z5chnk/edit#gid=293015620) (Google Sheets). Select "Make a copy" in the File menu to save a version to your Google Drive. If you prefer Numbers or Excel, you can download your copy and import/open it in one of those applications.
At Weird Ghosts, we use [Airtable](https://airtable.com) to manage our IMF. Airtable is similar to a spreadsheet application but works more like a database and includes powerful features like data modeling, automations, and custom views and interfaces. You can use our template here: [Impact Measurement Framework](https://www.airtable.com/universe/expFQ8hvE8mapTVot/impact-measurement-framework?_gl=1%2A1gkbibu%2A_ga%2AMjAwMDc5MjY0Mi4xNjg4MTUwNjQw%2A_ga_HF9VV0C1X2%2AMTY4OTg3NDQ3My42LjEuMTY4OTg3NDU2Ni4wLjAuMA..). Click "Use template" at the top, or for a sneak peek first, click "Explore the base" then "Copy base" in the bottom left corner.
We use [Airtable](https://airtable.com) to manage our IMF. Airtable is similar to a spreadsheet application but works more like a database and includes powerful features like data modeling, automations, and custom views and interfaces. You can use our template here: [Impact Measurement Framework](https://www.airtable.com/universe/expFQ8hvE8mapTVot/impact-measurement-framework?_gl=1%2A1gkbibu%2A_ga%2AMjAwMDc5MjY0Mi4xNjg4MTUwNjQw%2A_ga_HF9VV0C1X2%2AMTY4OTg3NDQ3My42LjEuMTY4OTg3NDU2Ni4wLjAuMA..). Click "Use template" at the top, or for a sneak peek first, click "Explore the base" then "Copy base" in the bottom left corner.
Let's start adding some info!
### Outcomes
The first thing you'll want to do is populate your template with the outcomes you've identified as those you're ready to be held accountable for. We suggest looking through the outcomes in your [results flow](/articles/results-flow) and selecting one or two per timeframe (short-, medium-, long-term). Just copy them over into the appropriate spot. (In the Airtable template, add them in the Outcomes table.)
The first thing you'll want to do is populate your template with the outcomes you've identified as those you're ready to be held accountable for. We suggest looking through the outcomes in your [results flow](https://coop.cool/learn/results-flow-rLKvjnqFVm) and selecting one or two per timeframe (short-, medium-, long-term). Just copy them over into the appropriate spot. (In the Airtable template, add them in the Outcomes table.)
### Indicators
@ -291,4 +294,4 @@ So, where are you at? Have some indicators you'd like some feedback on? [We'd lo
#### Resources
* [Airtable IMF template](https://www.airtable.com/universe/expFQ8hvE8mapTVot/impact-measurement-framework?_gl=1%2A1gkbibu%2A_ga%2AMjAwMDc5MjY0Mi4xNjg4MTUwNjQw%2A_ga_HF9VV0C1X2%2AMTY4OTg3NDQ3My42LjEuMTY4OTg3NDU2Ni4wLjAuMA..)
* [Google Sheet template](https://docs.google.com/spreadsheets/d/1zHDdHi7EuYCVdHw_1LINMF5Ty9n1bu-XEQxn1Z5chnk/edit##gid=293015620)
* [Google Sheet template](https://docs.google.com/spreadsheets/d/1zHDdHi7EuYCVdHw_1LINMF5Ty9n1bu-XEQxn1Z5chnk/edit#gid=293015620)

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@ -1,11 +1,16 @@
---
title: Results Flow
title: Results flow
collection: Vault Archive
path: Vault Archive/Results Flow
path: Vault Archive/Results flow
parentDocument: null
outlineId: 63517541-9fbe-462a-82b7-2320bb1215e5
createdBy: Jennie R.F.
---
:::info
📢 This guide is published on coop.cool → https://coop.cool/learn/results-flow-rLKvjnqFVm
:::
## Creating a results flow for an indie game studio
Capitalism tells us only financial returns  the bigger, the better!  are important. But it doesn't have to be this way. Broadening our understanding of *what value means* can create more sustainable ways of working (and funding that work.)
@ -111,15 +116,15 @@ The goal of inventorying your activities is not just to have a list of what you
## Examples
Here's an example of a results flow from Weird Ghosts to help you visualize what we're aiming for:
Here's an example of a results flow from Baby Ghosts to help you visualize what we're aiming for:
![World of Weird - Results Flow](/img/weird_ghosts_results_flow.jpg)
![Results flow example](https://coop.cool/img/learn/results-flow-example.jpg)
To illustrate that your diagram can be formatted differently, here is [Mozilla's Theory of Change](https://foundation.mozilla.org/en/insights/trustworthy-ai-whitepaper/path-forward/introduction-theory-change/):
![](/img/MoFo_AI_Theory_of_Change_(ToC)_%E2%80%93_Landscape_Design.jpg)
![](https://coop.cool/img/learn/mofo-theory-of-change.jpg)
[Canada Learning Code](https://www.canadalearningcode.ca/theory-of-change/)'s: ![Canada Learning Code TOC](/img/clc_theory-change-2020_EN.png)
[Canada Learning Code](https://www.canadalearningcode.ca/theory-of-change/)'s: ![Canada Learning Code TOC](https://coop.cool/img/learn/clc_theory-change-2020_EN.png)
And [Furniture Bank](https://www.furniturebank.org/charity-intelligence/)'s more illustrative diagram:
@ -133,37 +138,37 @@ Here's how to create your results flow through backward mapping:
#### Start with your ultimate outcome
**Begin by stating your ultimate outcome.** Place it at the top of your workspace in a visual tool like [Miro](https://miro.com/). In addition to the above, another example is Weird Ghosts' ultimate outcome: "All marginalized game creators and studio founders in Canada have equitable access to a sustainable funding system and the resources they need to achieve their goals." (Psst… if you use Miro, copy [this board](https://miro.com/app/board/uXjVM4S_rag=/?share_link_id=763577396820) to get started really fast!)
**Begin by stating your ultimate outcome.** Place it at the top of your workspace in a visual tool like [Miro](https://miro.com/). In addition to the above, another example is Baby Ghosts' ultimate outcome: "All marginalized game creators and studio founders in Canada have equitable access to a sustainable funding system and the resources they need to achieve their goals." (Psst… if you use Miro, copy [this board](https://miro.com/app/board/uXjVM4S_rag=/?share_link_id=763577396820) to get started really fast!)
![](/img/creating-step-1.jpg)
![](https://coop.cool/img/learn/creating-step-1.jpg)
#### Identify your activities
Next, **place your core activities at the bottom** of your workspace. You identified 3-5 of these in the previous step. An example: One of Weird Ghosts' core activities is offering a peer-led community-based training program. Another example could be "Developing games that feature LGBTQIA+ characters and narratives." In the diagram below, we've also created labels for each pillar.
Next, **place your core activities at the bottom** of your workspace. You identified 3-5 of these in the previous step. An example: One of Baby Ghosts' core activities is offering a peer-led community-based training program. Another example could be "Developing games that feature LGBTQIA+ characters and narratives." In the diagram below, we've also created labels for each pillar.
![](/img/creating-step-2.jpg)
![](https://coop.cool/img/learn/creating-step-2.jpg)
#### Brainstorm long-, medium-, and short-term outcomes
For each activity, brainstorm the outcomes you expect to see in the short, medium, and long term. These outcomes should be a *direct result of your activities* and point toward your ultimate outcome.
* **Short-term outcomes** are the immediate effects of your activities *changes in skills, knowledge, awareness, interests, and motivation*. For example, a short-term outcome of Weird Ghosts'" Community" activity is that creators feel an increased sense of community. In the case of developing games that feature LGBTQIA+ characters and narratives, a short-term outcome could be "Players gain exposure to diverse characters and narratives."
* **Medium-term outcomes** are the *changes in action, behaviour, practice, and attitude* that result from the short-term outcomes. For Weird Ghosts, a medium-term outcome is that creators reinvest in the community. A medium-term outcome for the game development activity might be "Players develop empathy and understanding towards LGBTQIA+ identities."
* **Long-term outcomes** are the *changes in state or condition* that result from the medium-term outcomes. A long-term outcome for Weird Ghosts is that creators feel a sense of belonging to a community they can engage with, support, and draw from. In the case of the game development activity, a long-term outcome could be "Players advocate for LGBTQIA+ rights and inclusion."
* **Short-term outcomes** are the immediate effects of your activities *changes in skills, knowledge, awareness, interests, and motivation*. For example, a short-term outcome of Baby Ghosts' "Community" activity is that creators feel an increased sense of community. In the case of developing games that feature LGBTQIA+ characters and narratives, a short-term outcome could be "Players gain exposure to diverse characters and narratives."
* **Medium-term outcomes** are the *changes in action, behaviour, practice, and attitude* that result from the short-term outcomes. For Baby Ghosts, a medium-term outcome is that creators reinvest in the community. A medium-term outcome for the game development activity might be "Players develop empathy and understanding towards LGBTQIA+ identities."
* **Long-term outcomes** are the *changes in state or condition* that result from the medium-term outcomes. A long-term outcome for Baby Ghosts is that creators feel a sense of belonging to a community they can engage with, support, and draw from. In the case of the game development activity, a long-term outcome could be "Players advocate for LGBTQIA+ rights and inclusion."
In your visual workspace, draw three columns or pillars below your ultimate outcome for these long-term, medium-term, and short-term outcomes. Place the long-term outcomes closest to the ultimate outcome and the short-term outcomes at the bottom.
![](/img/creating-step-3.jpg)
![](https://coop.cool/img/learn/creating-step-3.jpg)
#### Map outcomes to activities
Now, draw lines to connect your activities to your short-, medium- and long-term outcomes and those to your ultimate outcome. Each line represents a step in your results flow, showing how each activity and outcome contributes to your ultimate outcome.
![](/img/creating-step-4.jpg)
![](https://coop.cool/img/learn/creating-step-4.jpg)
This process will require some iteration as you make connections between your activities and outcomes and refine your outcomes to be as clear (hint: and as *measurable*) as possible. It's okay if it's not perfect on the first try this is a living document. We just updated Weird Ghosts' last month!
This process will require some iteration as you make connections between your activities and outcomes and refine your outcomes to be as clear (hint: and as *measurable*) as possible. It's okay if it's not perfect on the first try this is a living document. We updated ours recently!
By the end of this process, you should have a clear visual representation of your results flow, showing how your activities lead to your ultimate outcome. This will be a critical tool for planning, implementing, and evaluating your studio's impact. You can read more about that in our article [Developing Your Impact Measurement Framework](/articles/impact-measurement)
By the end of this process, you should have a clear visual representation of your results flow, showing how your activities lead to your ultimate outcome. This will be a critical tool for planning, implementing, and evaluating your studio's impact. You can read more about that in our article [Developing Your Impact Measurement Framework](https://coop.cool/learn/impact-measurement-bvudfOTpLL)
## Refining your results flow
@ -195,7 +200,7 @@ Also, consider the logic of your outcomes. Do your short-term outcomes *logicall
#### Identifying outcomes you will hold yourself accountable for achieving
Next, decide which outcomes on your results chain you will commit to achieving and, therefore [*measuring*](/articles/impact-measurement). This is about setting clear commitments and holding yourself accountable.
Next, decide which outcomes on your results chain you will commit to achieving and, therefore [*measuring*](https://coop.cool/learn/impact-measurement-bvudfOTpLL). This is about setting clear commitments and holding yourself accountable.
For example, you might decide to hold yourself accountable for the short-term outcome of "Players gain exposure to diverse characters and narratives." This means you would need to find ways to measure this outcome, such as through player surveys, feedback, discussion forums, and app analytics.
@ -209,7 +214,7 @@ You'll revisit, revise, and refine your results flow as your studio grows, as yo
We hope we've inspired you to think ever more deeply about the impact of your games and how you make them. Embrace the whole process, refer to your results flow regularly and let it guide your core work.
In the next article in this series, we cover [**creating your impact measurement framework**](/articles/impact-measurement).
In the next article in this series, we cover [**creating your impact measurement framework**](https://coop.cool/learn/impact-measurement-bvudfOTpLL).
We can't wait to see the impact you'll make!

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@ -1,12 +1,15 @@
---
title: Stages of Coop Development
title: Stages of cooperative development
collection: Vault Archive
path: Vault Archive/Stages of Coop Development
path: Vault Archive/Stages of cooperative development
parentDocument: null
outlineId: 5b97da75-ccb3-4951-89a7-c7649fe03a4b
createdBy: Jennie R.F.
---
# Stages of Cooperative Development
:::info
📢 This guide is published on coop.cool → https://coop.cool/learn/stages-of-coop-development-jXodl1XLgJ
:::
Some teams have wondered how to tell where they are in the process of building their cooperative. This framework helps you understand the landscape of cooperative development and where Baby Ghosts' support fits.

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@ -1,13 +1,11 @@
---
title: Telling Your Story
title: Telling your story
collection: Vault Archive
path: Vault Archive/Telling Your Story
path: Vault Archive/Telling your story
parentDocument: null
outlineId: 2e2c01bf-f6b8-4d03-8a44-835893d884bd
createdBy: Jennie R.F.
---
# Telling Your Story
*developed by datejie cheko green*
We invite you to consider the question, "As a creative person, why do you do what you do?"