From 78af43770c83c5ab59df065f70d45fd490f0bdb8 Mon Sep 17 00:00:00 2001
From: Jennie Robinson Faber
-
+ This uses a 1.8x multiplier, based on industry standards. +
+ + +- This uses a 1.8x multiplier, based on industry standards. -
- - -- Assumes {{ percent(storeCutInput / 100) }} store fee. Taxes not - included. -
+ There are so many ways to guess at the sales figures of published + games. One is to use a review-to-sales ratio, formalized in the + Boxleiter method and later discussed and refined by many others. + VGInsights + and GameDiscoverCo are good + sources for more information on this method. Your chosen ratio + will vary, typically between 30 and 70 reviews per sale, and is + dependent on factors like genre, pricing, and market conditions at + the time of release. +
+ ++ Taxes not included. +
+Learn how to build a sustainable financial plan for your co-op or studio
-- Building multiple revenue streams reduces risk and creates more stable income for your co-op. -
- -- [Placeholder text - Add your content here about developing games and product revenue streams] -
- -- [Placeholder text - Add your content here about developing service-based revenue streams] -
- -- [Placeholder text - Add your content here about finding and securing grants] -
- -- [Placeholder text - Add your content here about building community-supported revenue] -
-- [Add content about managing concentration risk and why diversification matters] -
- -- [Add content about balancing monthly budgets with annual strategic planning] -
- -- [Add content about setting achievable revenue and expense targets] -
-- [Add step-by-step instructions for initial budget setup] -
- -- [Add guidance on planning initial revenue streams] -
- -- [Add content about ongoing budget management] -
-{{ topStreamName }} = {{ topSourcePct }}% of total → consider balancing
- -+ A new space to celebrate values-driven cooperative game development + around the world. +
++ Join our list to be first to know when we launch! +
+ + + +A collaborative initiative powered by:
++ Baby Ghosts + + Gamma Space +
Projected to breach minimum cushion in week {{ cushionForecast.firstBreachWeek || 'unknown' }}
-{{ savingsProgress.progressPct.toFixed(0) }}% of target reached. Build savings before increasing paid hours.
-{{ deferredAlert.description }}
- -All systems looking good!
-No critical alerts at this time.
-- Order of surplus distribution priorities. -
-No team members found.
-{{ topStreamName }} = {{ topSourcePct }}% of total → consider balancing
+Projected to breach minimum cushion in week {{ cushionForecast.firstBreachWeek || 'unknown' }}
+{{ savingsProgress.progressPct.toFixed(0) }}% of target reached. Build savings before increasing paid hours.
+{{ deferredAlert.description }}
+All systems looking good!
+No critical alerts at this time.
+With inspiration from:
+ +
- Decisions under $
- Decisions between $
Each member owns an equal share of - {{ getDisplayName().toLowerCase() }}, - regardless of hours worked or tenure. + {{ getDisplayName().toLowerCase() }}, regardless of hours + worked or tenure.
@@ -450,7 +455,8 @@
+ Paid on the
+
- {{ getDisplayName() || "This cooperative" }} operates as - an informal collective. If we decide to register legally in the + {{ getDisplayName() || "This cooperative" }} operates as an + informal collective. If we decide to register legally in the future, we'll update this section with our legal structure details.
@@ -826,10 +832,15 @@