tojam20-elevator/scenes/robot.gd

33 lines
736 B
GDScript

extends CharacterBody3D
var robot_delay = randf_range(3.5,7)
var robot_ready: bool = false
var robot_win: bool = false
var speed: int = 3.5
@onready var safety_zone = get_node("/root/Game/World/ElevatorDoors/ElevatorSafeZone")
func _ready() -> void:
await get_tree().create_timer(robot_delay).timeout
robot_ready = true
func _physics_process(delta):
if robot_win == true: return
if robot_ready == false: return
if robot_ready == true:
velocity.z -= speed * delta
move_and_slide()
if robot_win == true: return
func _on_area_3d_area_entered(area: Area3D) -> void:
var safety = safety_zone
if area == safety: #TODO: if entered safety AND door is open, then GAME OVER!
robot_win = true
print("got you!")