Add a button scene, as well as a button scene. Each button has an Area3D to detect collisons; a two-row sprite sheet contains all of the numbers and their on/off state.
41 lines
1,013 B
Text
41 lines
1,013 B
Text
[remap]
|
|
|
|
importer="texture"
|
|
type="CompressedTexture2D"
|
|
uid="uid://byiom6ry6bpb0"
|
|
path.s3tc="res://.godot/imported/button_numbers_off.png-f90b8a095c628051a8864ba56881c222.s3tc.ctex"
|
|
metadata={
|
|
"imported_formats": ["s3tc_bptc"],
|
|
"vram_texture": true
|
|
}
|
|
|
|
[deps]
|
|
|
|
source_file="res://images/button_numbers_off.png"
|
|
dest_files=["res://.godot/imported/button_numbers_off.png-f90b8a095c628051a8864ba56881c222.s3tc.ctex"]
|
|
|
|
[params]
|
|
|
|
compress/mode=2
|
|
compress/high_quality=false
|
|
compress/lossy_quality=0.7
|
|
compress/uastc_level=0
|
|
compress/rdo_quality_loss=0.0
|
|
compress/hdr_compression=1
|
|
compress/normal_map=0
|
|
compress/channel_pack=0
|
|
mipmaps/generate=true
|
|
mipmaps/limit=-1
|
|
roughness/mode=0
|
|
roughness/src_normal=""
|
|
process/channel_remap/red=0
|
|
process/channel_remap/green=1
|
|
process/channel_remap/blue=2
|
|
process/channel_remap/alpha=3
|
|
process/fix_alpha_border=true
|
|
process/premult_alpha=false
|
|
process/normal_map_invert_y=false
|
|
process/hdr_as_srgb=false
|
|
process/hdr_clamp_exposure=false
|
|
process/size_limit=0
|
|
detect_3d/compress_to=0
|