- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels - Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it - Add per-floor timer that triggers a losing when expired - Add show_loss state on the screen for too-few-people and timeout failures
4 lines
57 B
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4 lines
57 B
Text
# Godot 4+ specific ignores
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.godot/
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/android/
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/.DS_Store
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