- hand sweeps down the button panel at game start - button panel now spawns its floor buttons procedurally via button_panel.gd - elevator_panel waits for the new intro_finished signal before starting floor 1 - removes the stray ShaftStrip from hud.tscn - cleaned up timing but henry will probably want to tune further
11 lines
360 B
Text
11 lines
360 B
Text
[gd_scene format=3 uid="uid://cl3hb1nm4xy8t"]
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[ext_resource type="Texture2D" path="res://images/virtua_hand_left.png" id="1_lhand"]
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[ext_resource type="Script" path="res://scenes/left_hand.gd" id="2_lhscr"]
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[node name="LeftHand" type="Sprite3D"]
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billboard = 1
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texture_filter = 0
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alpha_cut = 1
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texture = ExtResource("1_lhand")
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script = ExtResource("2_lhscr")
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