tojam20-elevator/scenes/title_screen.gd

15 lines
361 B
GDScript

extends CanvasLayer
func _ready():
get_tree().paused = true
func _unhandled_input(event):
if event is InputEventKey and event.pressed and not event.echo:
if event.keycode == KEY_SPACE or event.keycode == KEY_ENTER:
get_viewport().set_input_as_handled()
_start()
func _start():
get_tree().paused = false
EventBus.game_started.emit()
queue_free()