tojam20-elevator/scenes/hud.gd
Jennie Robinson Faber b92388cfe0 Add quota dots to screen and color-code people count
- And try to remove survivors after doors close with queue_free
- And move panel?? Still not right.
2026-05-11 17:23:46 +01:00

38 lines
1.2 KiB
GDScript

extends MarginContainer
var _displayed_floor := -1
func _ready():
$StatsColumn/FloorLabel.text = "FLOOR: 10"
$StatsColumn/SavedLabel.text = "SAVED: 0"
$StatsColumn/PeopleLabel.text = "PEOPLE: 0/2"
$StatsColumn/ScoreLabel.text = "SCORE: 0"
EventBus.floor_changed.connect(update_floor)
EventBus.saved_changed.connect(update_saved)
EventBus.people_changed.connect(update_people)
EventBus.score_changed.connect(update_score)
func update_floor(floor_num: int):
if _displayed_floor == floor_num:
return
var label = $StatsColumn/FloorLabel
var new_text = "FLOOR: " + str(floor_num)
if _displayed_floor == -1:
label.text = new_text
_displayed_floor = floor_num
return
_displayed_floor = floor_num
UIUtils.flip_label_text(label, new_text)
func update_saved(count: int):
$StatsColumn/SavedLabel.text = "SAVED: " + str(count)
func update_people(count: int, threshold: int):
var label = $StatsColumn/PeopleLabel
label.text = "PEOPLE: " + str(count) + "/" + str(threshold)
var color = Color(0.4, 1.0, 0.4) if count >= threshold else Color(1.0, 0.4, 0.4)
label.add_theme_color_override("font_color", color)
func update_score(new_score: int):
$StatsColumn/ScoreLabel.text = "SCORE: " + str(new_score)