41 lines
1,023 B
GDScript
41 lines
1,023 B
GDScript
extends CharacterBody3D
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var robot_delay = randf_range(3.5,7)
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var robot_ready: bool = false
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var robot_win: bool = false
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var speed: int = 3.5
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var doors_open: bool = false
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var stun_remaining: float = 0.0
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@onready var safety_zone = get_node("/root/Game/World/ElevatorDoors/ElevatorSafeZone")
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func _ready() -> void:
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EventBus.doors_opened.connect(func(): doors_open = true)
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EventBus.doors_closed.connect(func(): doors_open = false)
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EventBus.robot_stun_requested.connect(func(d: float): stun_remaining += d)
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await get_tree().create_timer(robot_delay).timeout
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robot_ready = true
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func _physics_process(delta):
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if robot_win == true: return
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if robot_ready == false: return
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if stun_remaining > 0.0:
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stun_remaining -= delta
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return
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if robot_ready == true:
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velocity.z -= speed * delta
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move_and_slide()
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if robot_win == true: return
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func _on_area_3d_area_entered(area: Area3D) -> void:
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var safety = safety_zone
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if area == safety and doors_open:
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robot_win = true
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EventBus.game_lost.emit("ROBOT GOT IN")
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